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Text File  |  1997-08-27  |  100KB  |  4,668 lines

  1. #==========================================================================
  2. # OBJECTS.ODL        Darklight Object Description Language File
  3. #==========================================================================
  4.  
  5. objects
  6.  
  7. # note cameos removed
  8.  
  9. #==========================================================================
  10. # Section Numbers...
  11. #
  12. # 0 repton craft
  13. # 1 ovon craft
  14. # 2 other craft
  15. # 3 weapons
  16.  
  17. #==========================================================================
  18. #
  19. # REPTONS...
  20. #                                win.tl.y = ( 480 - film->height )   / 2 + 2;
  21.  
  22.  
  23.  
  24. type "vulftr01"
  25.     group "reptons"
  26.     viewer
  27.         #title "Repton Vulture Fighter"
  28.         distance 50
  29.         section 2
  30.          blueprint "mushroom.pcx"
  31.     dynamics
  32.         mass 1500
  33.         linear drag 40
  34.         yaw drag 80
  35.         pitch drag 80
  36.         bank drag 50
  37.         vertical stability 0
  38.                 linear thrust 800
  39.         angular thrust 0.5
  40.     components
  41.         normal "body"
  42.             strength 65000    # indestructable
  43.             collision test vertex margin 5
  44.             shape
  45.                 "misc\mushroom\hi" < 150
  46.                 "misc\mushroom\md" < 400
  47.                 "misc\mushroom\lo" < 1500
  48.                 "misc\mushroom\vl" < 2000
  49.     structure
  50.         "body"
  51.  
  52. #--------------------------------------------------------------------------
  53.  
  54. type "human vulftr01"
  55.     group "humans"
  56. #    viewer
  57. #        #title "Human Vulture Fighter"
  58. #        distance 40
  59. #        section 0
  60. #        blueprint "vulftr.pcx"
  61.     cockpit 0 0 11
  62.     cannon
  63.         position -6.3 0 9.85
  64.         position 6.3 0 9.85
  65.     dynamics
  66.         mass 1300    #1600
  67.         linear drag 70
  68.         yaw drag 150
  69.         pitch drag 150
  70.         bank drag 100
  71.         vertical stability 0
  72.         linear thrust 100
  73.         angular thrust 1
  74.     components
  75.         normal "body"
  76.             sfx "small_engine"
  77.             strength 50
  78.             collision test vertex margin 5
  79.             shape
  80.                 "reptons\vulftr01\hi" < 150
  81.                 "reptons\vulftr01\md" < 400
  82.                 "reptons\vulftr01\lo" < 1200
  83.                 "reptons\vulftr01\vl" < 1700
  84.     structure
  85.                 "body"
  86.  
  87. #--------------------------------------------------------------------------
  88.  
  89. type "repftr02"
  90.     group "reptons"
  91.     viewer
  92.         #title "Repton Gunship"
  93.         distance 55
  94.         section 0
  95.         blueprint "repftr.pcx"
  96.         cockpit 0 0.65 13.5
  97.         cannon
  98.                position -6.3 0 10
  99.                position 6.3 0 10
  100.                position 6.3 5 10
  101.                position -6.3 5 10
  102.         dynamics
  103.         mass 1600
  104.         linear drag 70
  105.         yaw drag 100
  106.         pitch drag 100
  107.         bank drag 100
  108.         vertical stability 0
  109.         linear thrust 130
  110.         angular thrust 0.8
  111.     components
  112.         normal "body"
  113.             sfx "medium_engine"
  114.                         strength 65000
  115.             collision test vertex margin 5
  116.             shape
  117.                 "reptons\repftr02\hi" < 150
  118.                                 "reptons\repftr02\md" < 400
  119.                 "reptons\repftr02\lo" < 900
  120.                                 "reptons\repftr02\vl" < 1500
  121.         gunpost "gun"
  122.             turret
  123.                                 angle range 360
  124.                                 strength 500
  125.                 collision test vertex margin 3
  126.                 shape
  127.                     "ovons\ovtank\turret\hi" < 150
  128.                     "ovons\ovtank\turret\md" < 400
  129.                     "ovons\ovtank\turret\lo" < 600
  130.             barrel
  131.                 position 0 0 0
  132.                 min angle -5
  133.                 max angle 185
  134.                 left barrel port -4.77 0 11.47
  135.                 right barrel port 4.77 0 11.47
  136.                 strength 25
  137.                 collision test none
  138.                 shape
  139.                     "reptons\repbomb\guns\hi" < 1000
  140.  
  141.         structure
  142.         "body"
  143.         "gun"
  144.                         position 0 5.5 2.3
  145.             non-critical
  146.             armed with "laser cannon"
  147.  
  148. #--------------------------------------------------------------------------
  149.  
  150. type "repbomb"
  151.     group "reptons"
  152.     viewer
  153.         #title "Repton Bomber"
  154.         distance 90
  155.         section 0
  156.         blueprint "repbomb.pcx"
  157.     cockpit 0 2 29
  158.     cannon
  159.         position -12 0 33.5
  160.         position -8.6 0 33.5
  161.         position 12 0 33.5
  162.         position 8.6 0 33.5
  163.         dynamics
  164.         mass 1900
  165.         linear drag 70
  166.         yaw drag 100
  167.         pitch drag 100
  168.         bank drag 100
  169.         vertical stability 0
  170.         linear thrust 100
  171.         angular thrust 0.8
  172.     components
  173.         normal "body"
  174.             sfx "big_engine"
  175.             strength 150
  176.             collision test vertex margin 5
  177.             shape
  178.                 "reptons\repbomb\body\hi" < 200
  179.                 "reptons\repbomb\body\md" < 500
  180.                 "reptons\repbomb\body\lo" < 1200
  181.                 "reptons\repbomb\body\vl" < 2000
  182.         gunpost "gun"
  183.             turret
  184.                 strength 25
  185.                 collision test vertex margin 3
  186.                 shape
  187.                     "reptons\repbomb\turret\hi" < 1000
  188.             barrel
  189.                 position 0 0 0
  190.                 min angle -5
  191.                 max angle 185
  192.                 left barrel port -4.77 0 11.47
  193.                 right barrel port 4.77 0 11.47
  194.                 strength 25
  195.                 collision test none
  196.                 shape
  197.                     "reptons\repbomb\guns\hi" < 1000
  198.     structure
  199.         "body"
  200.         "gun"
  201.             position 0 13.5 5.3
  202.             non-critical
  203.                         armed with "laser cannon"
  204.                 "gun"
  205.                         position 0 4.0 29.3      #EO-NS-AvantiIndietro
  206.                         non-critical
  207.                         armed with "laser cannon"
  208.                 "gun"
  209.                         position 0 14.5 5.3
  210.                         non-critical
  211.                         armed with "plasma cannon"
  212.                 "gun"
  213.                         position 0 15.5 5.3
  214.                         non-critical
  215.                         armed with "fragment cannon"
  216.  
  217. #--------------------------------------------------------------------------
  218.  
  219. type "reppod02"
  220.     group "reptons"
  221.     viewer
  222.         #title "Repton Gun Pod"
  223.         distance 35
  224.         section 0
  225.         blueprint "repgunp.pcx"
  226.         dynamics
  227.         mass 3000
  228.         linear drag 1000
  229.         yaw drag 1000
  230.         pitch drag 1000
  231.         bank drag 1000
  232.         vertical stability 0
  233.         linear thrust 50
  234.         angular thrust 0.7
  235.     components
  236.                 gunpost "gun"
  237.             sfx "gunpod"
  238.             turret
  239.                 strength 25
  240.                 collision test vertex margin 3
  241.                 shape
  242.                     "reptons\reppod02\body\hi" < 150
  243.                     "reptons\reppod02\body\md" < 300
  244.                     "reptons\reppod02\body\lo" < 1000
  245.             barrel
  246.                 position 0 5 0
  247.                 min angle -30
  248.                 max angle 90
  249.                 left barrel port -4.77 0 11.47
  250.                 right barrel port 4.77 0 11.47
  251.                 strength 25
  252.                 collision test none
  253.                 shape
  254.                     "reptons\reppod02\guns\hi" < 150
  255.                     "reptons\reppod02\guns\md" < 300
  256.                     "reptons\reppod02\guns\lo" < 1000
  257.     structure
  258.                 "gun"
  259.             armed with
  260.                 "laser cannon"
  261.  
  262.  
  263. #--------------------------------------------------------------------------
  264.  
  265. type "repescape"
  266.     group "reptons"
  267.     viewer
  268.         #title "Repton Escape Pod"
  269.         distance 30
  270.         section 0
  271.                 blueprint "rescape.pcx"
  272.     cockpit 0 0 11
  273.     dynamics
  274.         mass 1000
  275.         linear drag 70
  276.         yaw drag 150
  277.         pitch drag 150
  278.         bank drag 100
  279.         vertical stability 0
  280.         linear thrust 100
  281.         angular thrust 1
  282.     components
  283.         normal "body"
  284.             sfx "small_engine"
  285.             strength 25
  286.             collision test vertex margin 5
  287.             shape
  288.                 "reptons\rescape\hi" < 150
  289.                 "reptons\rescape\md" < 400
  290.                 "reptons\rescape\lo" < 1200
  291.                 "reptons\rescape\vl" < 1700
  292.     structure
  293.         "body"
  294.  
  295. #--------------------------------------------------------------------------
  296.  
  297. type "bomb trainer"
  298.     group "drones"
  299.     points 150
  300.     viewer
  301.         #title "Repton Bombing Trainer"
  302.         distance 40
  303.         section 0
  304.         blueprint "reptrain.pcx"
  305.     dynamics
  306.         mass 1600
  307.         linear drag 70
  308.         yaw drag 100
  309.         pitch drag 100
  310.         bank drag 100
  311.         vertical stability 0
  312.         linear thrust 50
  313.         angular thrust 0.8
  314.     components
  315.         normal "body"
  316.             sfx "small_engine"
  317.             strength 25
  318.             collision test vertex margin 5
  319.             shape
  320.                 "reptons\bmbtrnr\hi" < 150
  321.                 "reptons\bmbtrnr\md" < 400
  322.                 "reptons\bmbtrnr\lo" < 1200
  323.                 "reptons\bmbtrnr\vl" < 1700
  324.     structure
  325.         "body"
  326.  
  327. #--------------------------------------------------------------------------
  328.  
  329. type "combat trainer"
  330.     group "drones"
  331.     points 150
  332. #    viewer
  333. #        #title "Repton Bombing Trainer"
  334. #        distance 40
  335. #        section 0
  336. #        blueprint "reptrain.pcx"
  337.     cannon
  338.         position 0 0 15
  339.     dynamics
  340.         mass 1600
  341.         linear drag 70
  342.         yaw drag 100
  343.         pitch drag 100
  344.         bank drag 100
  345.         vertical stability 0
  346.         linear thrust 50
  347.         angular thrust 0.8
  348.     components
  349.         normal "body"
  350.             sfx "small_engine"
  351.             strength 25
  352.             collision test vertex margin 5
  353.             shape
  354.                 "reptons\bmbtrnr\hi" < 150
  355.                 "reptons\bmbtrnr\md" < 400
  356.                 "reptons\bmbtrnr\lo" < 1200
  357.                 "reptons\bmbtrnr\vl" < 1700
  358.     structure
  359.         "body"
  360.  
  361. #--------------------------------------------------------------------------
  362.  
  363. type "reptrnr"
  364.     group "reptons"
  365.     viewer
  366.         #title "Repton Trainer Craft"
  367.         distance 40
  368.         section 0
  369.         blueprint "reptrain.pcx"
  370.     cockpit 0 0 11
  371.     dynamics
  372.         mass 1600
  373.         linear drag 70
  374.         yaw drag 100
  375.         pitch drag 100
  376.         bank drag 100
  377.         vertical stability 0
  378.         linear thrust 110
  379.         angular thrust 0.8
  380.     components
  381.         normal "body"
  382.             sfx "small_engine"
  383.             strength 100
  384.             collision test vertex margin 5
  385.             shape
  386.                 "reptons\reptrnr\hi" < 150
  387.                 "reptons\reptrnr\md" < 400
  388.                 "reptons\reptrnr\lo" < 1200
  389.                 "reptons\reptrnr\vl" < 1700
  390.     structure
  391.         "body"
  392.  
  393. #--------------------------------------------------------------------------
  394.  
  395. type "reptran"
  396.     group "reptons"
  397. #    viewer
  398. #        #title "Repton Transport with Container"
  399. #        distance 180
  400. #        section 0
  401.     dynamics
  402.         mass 1600
  403.         linear drag 120
  404.         yaw drag 100
  405.         pitch drag 100
  406.         bank drag 100
  407.         vertical stability 0
  408.         linear thrust 40
  409.         angular thrust 0.8
  410.     components
  411.         normal "body"
  412.             sfx "small_engine"
  413.             strength 100
  414.             collision test vertex margin 5
  415.             shape
  416.                 "reptons\reptran\hi" < 200
  417.                 "reptons\reptran\md" < 500
  418.                 "reptons\reptran\lo" < 1500
  419.                 "reptons\reptran\vl" < 3000
  420.         normal "cntainr"
  421.             strength 350
  422.             collision test vertex margin 10
  423.             shape
  424.                 "reptons\lilcntnr\hi" < 200
  425.                 "reptons\lilcntnr\md" < 500
  426.                 "reptons\lilcntnr\lo" < 1300
  427.                 "reptons\lilcntnr\vl" < 20000
  428.     structure
  429.         "body"
  430.         "cntainr"
  431.             position 0 0 -70
  432.             heading 1 0 0
  433.             up 0 1 0
  434.  
  435. #--------------------------------------------------------------------------
  436.  
  437. type "transporter"
  438.     group "reptons"
  439.     viewer
  440.         #title "Repton Transport"
  441.         distance 100
  442.         section 0
  443.         blueprint "reptran.pcx"
  444.     dynamics
  445.         mass 1000
  446.         linear drag 70
  447.         yaw drag 100
  448.         pitch drag 100
  449.         bank drag 100
  450.         vertical stability 0
  451.         linear thrust 55
  452.         angular thrust 0.8
  453.     components
  454.         normal "body"
  455.             sfx "small_engine"
  456.             strength 50
  457.             collision test vertex margin 5
  458.             shape
  459.                 "reptons\reptran\hi" < 200
  460.                 "reptons\reptran\md" < 500
  461.                 "reptons\reptran\lo" < 1500
  462.                 "reptons\reptran\vl" < 3000
  463.     structure
  464.         "body"
  465.  
  466. #--------------------------------------------------------------------------
  467.  
  468. type "container"
  469.     group "reptons"
  470.     viewer
  471.         #title "Repton Container"
  472.         distance 100
  473.         section 0
  474.         blueprint "lilcntnr.pcx"
  475.     dynamics
  476.         mass 1000
  477.         linear drag 70
  478.         yaw drag 100
  479.         pitch drag 100
  480.         bank drag 100
  481.         vertical stability 0
  482.         linear thrust 50
  483.         angular thrust 0
  484.     components
  485.         normal "body"
  486.             strength 25
  487.             collision test vertex margin 10
  488.             shape
  489.                 "reptons\lilcntnr\hi" < 200
  490.                 "reptons\lilcntnr\md" < 500
  491.                 "reptons\lilcntnr\lo" < 1300
  492.                 "reptons\lilcntnr\vl" < 20000
  493.     structure
  494.         "body"
  495.  
  496.  
  497. #--------------------------------------------------------------------------
  498.  
  499. type "repcrane"
  500.     group "reptons"
  501.     viewer
  502.         #title "Repton Crane"
  503.         distance 340
  504.         section 0
  505.         blueprint "repcrane.pcx"
  506.     components
  507.         normal "body"
  508.             strength 75
  509.             collision test vertex margin 5
  510.             shape
  511.                 "reptons\repcrane\hi" < 300
  512.                 "reptons\repcrane\md" < 800
  513.                 "reptons\repcrane\lo" < 3000
  514.                 "reptons\repcrane\vl" < 5000
  515.     structure
  516.         "body"
  517.  
  518.  
  519. #--------------------------------------------------------------------------
  520.  
  521.  
  522. type "barge"
  523.     group "drones"
  524.     points 250
  525.     viewer
  526.         #title "Repton Weapons Barge"
  527.         distance 160
  528.         section 0
  529.         blueprint "repbarge.pcx"
  530.     dynamics
  531.         mass 2000
  532.         linear drag 45
  533.         yaw drag 80
  534.         pitch drag 80
  535.         bank drag 70
  536.         vertical stability 0
  537.         linear thrust 50
  538.         angular thrust 0.7
  539.     components
  540.         normal "body"
  541.             sfx "small_engine"
  542.             strength 500
  543.             collision test vertex margin 10
  544.             shape
  545.                 "reptons\barge\hi" < 500
  546.                 "reptons\barge\md" < 1000
  547.                 "reptons\barge\lo" < 3000
  548.                 "reptons\barge\vl" < 6000
  549.     structure
  550.         "body"
  551.  
  552. #--------------------------------------------------------------------------
  553.  
  554. type "fourmum"
  555.     group "reptons"
  556.     viewer
  557.         #title "Repton Mothership"
  558.         distance 900
  559.         section 0
  560.         blueprint "repmum.pcx"
  561.     torpedo
  562.         position 0 40 349 heading 0 1 0            # top of head
  563.         position 0 -40 349 heading 0 -1 0        # bottom of head
  564.     dynamics
  565.         mass 50000
  566.         linear drag 150
  567.         yaw drag 200
  568.         pitch drag 200
  569.         bank drag 300
  570.         vertical stability 0
  571.         linear thrust 100
  572.         angular thrust 2
  573.     components
  574.         normal "bgspine"
  575.             strength 1000
  576.             collision test vertex margin 10
  577.             shape
  578.                 "reptons\fourmum\bgspine\hi" < 140
  579.                 "reptons\fourmum\bgspine\md" < 250
  580.                 "reptons\fourmum\bgspine\lo" < 1500
  581.                 "reptons\fourmum\bgspine\vl" < 20000
  582.         normal "cntainr"
  583.             strength 25
  584.             collision test vertex margin 10
  585.             shape
  586.                 "reptons\fourmum\cntainr\hi" < 200
  587.                 "reptons\fourmum\cntainr\md" < 480
  588.                 "reptons\fourmum\cntainr\lo" < 1300
  589.                 "reptons\fourmum\cntainr\vl" < 20000
  590.         normal "defense"
  591.             strength 1000
  592.             collision test vertex margin 10
  593.             shape
  594.                 "reptons\fourmum\defense\hi" < 200
  595.                 "reptons\fourmum\defense\md" < 750
  596.                 "reptons\fourmum\defense\lo" < 1500
  597.                 "reptons\fourmum\defense\vl" < 20000
  598.         normal "engn"
  599.             sfx "mothership_engine"
  600.             strength 1000
  601.             collision test vertex margin 10
  602.             shape
  603.                 "reptons\fourmum\engn\hi" < 240
  604.                 "reptons\fourmum\engn\md" < 500
  605.                 "reptons\fourmum\engn\lo" < 1300
  606.                 "reptons\fourmum\engn\vl" < 20000
  607.         normal "head"
  608.             strength 1000
  609.             collision test vertex margin 10
  610.             shape
  611.                 "reptons\fourmum\head\hi" < 250
  612.                 "reptons\fourmum\head\md" < 500
  613.                 "reptons\fourmum\head\lo" < 2500
  614.                 "reptons\fourmum\head\vl" < 20000
  615.         normal "lilspine"
  616.             strength 1000
  617.             collision test vertex margin 10
  618.             shape
  619.                 "reptons\fourmum\lilspine\hi" < 140
  620.                 "reptons\fourmum\lilspine\md" < 250
  621.                 "reptons\fourmum\lilspine\lo" < 1500
  622.                 "reptons\fourmum\lilspine\vl" < 20000
  623.         left right hangar "hangar"
  624.             sfx "hangar"
  625.             width 120
  626.             height 40
  627.             depth 120
  628.             flat door
  629.                 closed
  630.                     strength 10000
  631.                     collision test vertex margin 10
  632.                     shape
  633.                         "reptons\fourmum\door\closed\hi" < 100
  634.                         "reptons\fourmum\door\closed\md" < 200
  635.                         "reptons\fourmum\door\closed\lo" < 1500
  636.                         "reptons\fourmum\door\closed\vl" < 4000
  637.                 inside
  638.                     "reptons\fourmum\door\inner\hi" < 4000
  639. ##                    "reptons\fourmum\door\inner\md" < 4000
  640.                 1/4 open
  641.                     "reptons\fourmum\door\threeq\hi" < 4000    # nb 3/4 door
  642.                 1/2 open
  643.                     "reptons\fourmum\door\half\hi" < 4000
  644.                 3/4 open
  645.                     "reptons\fourmum\door\oneq\hi" < 4000    # nb 1/4 door
  646.                 open
  647.                     "reptons\fourmum\door\open\hi" < 4000
  648.             interior
  649.                 "reptons\fourmum\door\interior\hi" < 4000
  650.         normal "outside"
  651.             strength 1000
  652.             collision test vertex margin 10
  653.             shape
  654.                 "reptons\fourmum\outside\hi" < 240
  655.                 "reptons\fourmum\outside\md" < 550
  656.                 "reptons\fourmum\outside\lo" < 3500
  657.                 "reptons\fourmum\outside\vl" < 20000
  658.         normal "panell"
  659.             strength 50
  660.             collision test vertex margin 10
  661.             shape
  662.                 "reptons\fourmum\panell\hi" < 150
  663.                 "reptons\fourmum\panell\md" < 280
  664.                 "reptons\fourmum\panell\lo" < 1400
  665.                 "reptons\fourmum\panell\vl" < 20000
  666.         normal "panelr"
  667.             strength 50
  668.             collision test vertex margin 10
  669.             shape
  670.                 "reptons\fourmum\panelr\hi" < 150
  671.                 "reptons\fourmum\panelr\md" < 280
  672.                 "reptons\fourmum\panelr\lo" < 1400
  673.                 "reptons\fourmum\panelr\vl" < 20000
  674.         normal "solar"
  675.             strength 50
  676.             collision test vertex margin 10
  677.             shape
  678.                 "reptons\fourmum\solar\hi" < 150
  679.                 "reptons\fourmum\solar\md" < 280
  680.                 "reptons\fourmum\solar\lo" < 1400
  681.                 "reptons\fourmum\solar\vl" < 20000
  682.         normal "stern"
  683.             strength 1000
  684.             collision test vertex margin 10
  685.             shape
  686.                 "reptons\fourmum\stern\hi" < 180
  687.                 "reptons\fourmum\stern\md" < 430
  688.                 "reptons\fourmum\stern\lo" < 2000
  689.                 "reptons\fourmum\stern\vl" < 20000
  690.         normal "tranclaw"
  691.             strength 1000
  692.             collision test vertex margin 10
  693.             shape
  694.                 "reptons\fourmum\tranclaw\hi" < 180
  695.                 "reptons\fourmum\tranclaw\md" < 280
  696.                 "reptons\fourmum\tranclaw\lo" < 1500
  697.                 "reptons\fourmum\tranclaw\vl" < 20000
  698.         gunpost "gun"
  699.             turret
  700.                 strength 25
  701.                 collision test vertex margin 10
  702.                 shape
  703.                     "reptons\fourmum\trrt\hi" < 90
  704.                     "reptons\fourmum\trrt\md" < 140
  705.                     "reptons\fourmum\trrt\lo" < 240
  706.                     "reptons\fourmum\trrt\vl" < 500
  707.             barrel
  708.                 position 0 0 0
  709.                 min angle 0
  710.                 max angle 90
  711.                 left barrel port -3.6 -0.5 11
  712.                 right barrel port 3.6 -0.5 11
  713.                 strength 25
  714.                 collision test vertex margin 10
  715.                 shape
  716.                     "reptons\fourmum\guns\hi" < 80
  717.                     "reptons\fourmum\guns\md" < 120
  718.                     "reptons\fourmum\guns\lo" < 340
  719. #        normal "welder"
  720. #            strength 50
  721. #            collision test vertex margin 5
  722. #            shape
  723. #                "reptons\repman01\hi" < 1000
  724.     structure
  725.         "lilspine"
  726.  
  727.         # from front to back...
  728.         "head"
  729.             position 0 0 370
  730.         "bgspine"
  731.             position 0 0 260
  732.         "outside"
  733.             position 0 0 120
  734.         "hangar"
  735.             position 0 0 120
  736.             label "hangar 1" # for mdl launch
  737.  
  738.         "defense"
  739.             position 0 0 -45
  740.             heading 0 0 1
  741.             up 0 1 0
  742.             bank speed 2
  743.             label "defense"
  744.         "gun"
  745.             position 0 90 0 relative to "defense"
  746.             non-critical
  747.             armed with "plasma cannon"
  748.         "gun"
  749.             position 60 -60 0 relative to "defense"
  750.             heading 0 0 1
  751.             up 1 -1 0
  752.             non-critical
  753.             armed with "plasma cannon"
  754.         "gun"
  755.             position -60 -60 0 relative to "defense"
  756.             heading 0 0 1
  757.             up -1 -1 0
  758.             non-critical
  759.             armed with "plasma cannon"
  760.         "bgspine"
  761.             position 0 0 -110
  762.         "tranclaw"
  763.             position 0 0 -190
  764.         "cntainr"
  765.             position 65 0 -195
  766.             non-critical
  767. #        "cntainr"
  768. #            position -65 0 -195
  769. #            heading 0 0 -1
  770. #            up 0 1 0
  771. #            non-critical
  772.         "lilspine"
  773.             position 0 0 -250
  774.         "stern"
  775.             position 0 0 -345
  776.         "solar"
  777.             position 0 70 -365
  778.             non-critical
  779.         "panell"
  780.             position -30 30 -395
  781.             non-critical
  782.         "panelr"
  783.             position 30 30 -395
  784.             non-critical
  785.         "engn"
  786.             position 0 -60 -365
  787.         "gun"
  788.             position 0 -75 -365
  789.             heading 0 0 1
  790.             up 0 -1 0
  791.             non-critical
  792.             armed with "laser cannon"
  793. #        "welder"
  794. #            position 0 80 -360
  795. #            non-critical
  796.  
  797. #--------------------------------------------------------------------------
  798.  
  799. type "repsupply"
  800.     group "reptons"
  801.     viewer
  802.         #title "Repton Supply Base"
  803.         distance 400
  804.         section 0
  805.                      blueprint "repammo.pcx"
  806.     dynamics
  807.         mass 10000
  808.         linear drag 150
  809.         yaw drag 200
  810.         pitch drag 200
  811.         bank drag 300
  812.         vertical stability 0
  813.         linear thrust 100
  814.         angular thrust 2
  815.     components
  816.         normal "end"
  817.             strength 50000
  818.             collision test vertex margin 10
  819.             shape
  820.                 "reptons\repammo\end\hi" < 140
  821.                 "reptons\repammo\end\md" < 250
  822.                 "reptons\repammo\end\lo" < 1500
  823.                 "reptons\repammo\end\vl" < 20000
  824.         normal "defense"
  825.             strength 50000
  826.             collision test vertex margin 10
  827.             shape
  828.                 "reptons\fourmum\defense\hi" < 200
  829.                 "reptons\fourmum\defense\md" < 750
  830.                 "reptons\fourmum\defense\lo" < 1500
  831.                 "reptons\fourmum\defense\vl" < 20000
  832.         left right hangar "hangar"
  833.             sfx "hangar"
  834.             width 120
  835.             height 40
  836.             depth 120
  837.             flat door
  838.                 closed
  839.                     strength 50000
  840.                     collision test vertex margin 10
  841.                     shape
  842.                         "reptons\fourmum\door\closed\hi" < 100
  843.                         "reptons\fourmum\door\closed\md" < 200
  844.                         "reptons\fourmum\door\closed\lo" < 1500
  845.                         "reptons\fourmum\door\closed\vl" < 4000
  846.                 inside
  847.                     "reptons\fourmum\door\inner\hi" < 4000
  848. ##                    "reptons\fourmum\door\inner\md" < 4000
  849.                 1/4 open
  850.                     "reptons\fourmum\door\threeq\hi" < 4000    # nb 3/4 door
  851.                 1/2 open
  852.                     "reptons\fourmum\door\half\hi" < 4000
  853.                 3/4 open
  854.                     "reptons\fourmum\door\oneq\hi" < 4000    # nb 1/4 door
  855.                 open
  856.                     "reptons\fourmum\door\open\hi" < 4000
  857.             interior
  858.                 "reptons\fourmum\door\interior\hi" < 4000
  859.         normal "outside"
  860.             strength 50000
  861.             collision test vertex margin 10
  862.             shape
  863.                 "reptons\fourmum\outside\hi" < 240
  864.                 "reptons\fourmum\outside\md" < 550
  865.                 "reptons\fourmum\outside\lo" < 3500
  866.                 "reptons\fourmum\outside\vl" < 20000
  867.         gunpost "gun"
  868.             turret
  869.                 strength 25
  870.                 collision test vertex margin 10
  871.                 shape
  872.                     "reptons\fourmum\trrt\hi" < 90
  873.                     "reptons\fourmum\trrt\md" < 140
  874.                     "reptons\fourmum\trrt\lo" < 240
  875.                     "reptons\fourmum\trrt\vl" < 500
  876.             barrel
  877.                 position 0 0 0
  878.                 min angle 0
  879.                 max angle 90
  880.                 left barrel port -3.6 -0.5 11
  881.                 right barrel port 3.6 -0.5 11
  882.                 strength 25
  883.                 collision test vertex margin 10
  884.                 shape
  885.                     "reptons\fourmum\guns\hi" < 80
  886.                     "reptons\fourmum\guns\md" < 120
  887.                     "reptons\fourmum\guns\lo" < 340
  888.     structure
  889.         "hangar"
  890.             label "hangar 1" # for mdl launch
  891.         "outside"
  892.  
  893.         "defense"
  894.             position 0 0 -115
  895.             heading 0 0 1
  896.             up 0 1 0
  897.             bank speed 2
  898.             label "defense"
  899.         "gun"
  900.             position 0 90 0 relative to "defense"
  901.             non-critical
  902.             armed with "plasma cannon"
  903.         "gun"
  904.             position 60 -60 0 relative to "defense"
  905.             heading 0 0 1
  906.             up 1 -1 0
  907.             non-critical
  908.             armed with "plasma cannon"
  909.         "gun"
  910.             position -60 -60 0 relative to "defense"
  911.             heading 0 0 1
  912.             up -1 -1 0
  913.             non-critical
  914.             armed with "plasma cannon"
  915.         "end"
  916.             position 0 0 -142.44
  917.  
  918.  
  919.         "defense"
  920.             position 0 0 115
  921.             heading 0 0 1
  922.             up 0 1 0
  923.             bank speed -2
  924.             label "defense 2"
  925.         "gun"
  926.             position 0 90 0 relative to "defense 2"
  927.             non-critical
  928.             armed with "plasma cannon"
  929.         "gun"
  930.             position 60 -60 0 relative to "defense 2"
  931.             heading 0 0 1
  932.             up 1 -1 0
  933.             non-critical
  934.             armed with "plasma cannon"
  935.         "gun"
  936.             position -60 -60 0 relative to "defense 2"
  937.             heading 0 0 1
  938.             up -1 -1 0
  939.             non-critical
  940.             armed with "plasma cannon"
  941.         "end"
  942.             position 0 0 142.44
  943.             heading 0 0 -1 up 0 1 0
  944.  
  945. #--------------------------------------------------------------------------
  946.  
  947. type "campus"
  948.     group "reptons"
  949.     viewer
  950.         #title "Repton Campus"
  951.         distance 500
  952.         section 0
  953.         blueprint "repcamp.pcx"
  954.     dynamics
  955.         mass 25000
  956.         linear drag 150
  957.         yaw drag 200
  958.         pitch drag 200
  959.         bank drag 300
  960.         vertical stability 0
  961.         linear thrust 100
  962.         angular thrust 2
  963.     components
  964.         normal "head"
  965.             strength 1000
  966.             collision test vertex margin 10
  967.             shape
  968.                 "reptons\fourmum\head\hi" < 250
  969.                 "reptons\fourmum\head\md" < 500
  970.                 "reptons\fourmum\head\lo" < 2500
  971.                 "reptons\fourmum\head\vl" < 20000
  972.         left right hangar "hangar"
  973.             sfx "hangar"
  974.             width 120
  975.             height 40
  976.             depth 120
  977.             flat door
  978.                 closed
  979.                     strength 10000
  980.                     collision test vertex margin 10
  981.                     shape
  982.                         "reptons\fourmum\door\closed\hi" < 100
  983.                         "reptons\fourmum\door\closed\md" < 200
  984.                         "reptons\fourmum\door\closed\lo" < 1500
  985.                         "reptons\fourmum\door\closed\vl" < 4000
  986.                 inside
  987.                     "reptons\fourmum\door\inner\hi" < 4000
  988. ##                    "reptons\fourmum\door\inner\md" < 4000
  989.                 1/4 open
  990.                     "reptons\fourmum\door\threeq\hi" < 4000    # nb 3/4 door
  991.                 1/2 open
  992.                     "reptons\fourmum\door\half\hi" < 4000
  993.                 3/4 open
  994.                     "reptons\fourmum\door\oneq\hi" < 4000    # nb 1/4 door
  995.                 open
  996.                     "reptons\fourmum\door\open\hi" < 4000
  997.             interior
  998.                 "reptons\fourmum\door\interior\hi" < 4000
  999.         normal "outside"
  1000.             strength 1000
  1001.             collision test vertex margin 10
  1002.             shape
  1003.                 "reptons\fourmum\outside\hi" < 240
  1004.                 "reptons\fourmum\outside\md" < 550
  1005.                 "reptons\fourmum\outside\lo" < 3500
  1006.                 "reptons\fourmum\outside\vl" < 20000
  1007.         normal "solar"
  1008.             strength 50
  1009.             collision test vertex margin 10
  1010.             shape
  1011.                 "reptons\fourmum\solar\hi" < 150
  1012.                 "reptons\fourmum\solar\md" < 280
  1013.                 "reptons\fourmum\solar\lo" < 1400
  1014.                 "reptons\fourmum\solar\vl" < 20000
  1015.         normal "stern"
  1016.             sfx "mothership_engine"
  1017.             strength 1000
  1018.             collision test vertex margin 10
  1019.             shape
  1020.                 "reptons\campus\stern\hi" < 180
  1021.                 "reptons\campus\stern\md" < 430
  1022.                 "reptons\campus\stern\lo" < 2000
  1023.                 "reptons\campus\stern\vl" < 20000
  1024.     structure
  1025.         "hangar"
  1026.             label "hangar 1" # for mdl launch
  1027.         "outside"
  1028.         "head"
  1029.             position 0 0 160.02
  1030.         "solar"
  1031.             position 0 70 -185
  1032.             non-critical
  1033.         "stern"
  1034.             position 0 0 -163.89
  1035.  
  1036.  
  1037. #--------------------------------------------------------------------------
  1038.  
  1039. type "repbase"
  1040.     group "reptons"
  1041.     viewer
  1042.         #title "Repton Base"
  1043.         distance 800
  1044.         section 0
  1045.         blueprint "repbase.pcx"
  1046.     components
  1047.         normal "bridge"
  1048.             sfx "gunpod"
  1049.             strength 1000
  1050.             collision test vertex margin 10
  1051.             shape
  1052.                 "reptons\repbase\bridge\hi" < 250
  1053.                 "reptons\repbase\bridge\md" < 600
  1054.                 "reptons\repbase\bridge\lo" < 1500
  1055.                 "reptons\repbase\bridge\vl" < 20000
  1056.         gunpost "gun"
  1057.             turret
  1058.                 strength 25
  1059.                 collision test vertex margin 10
  1060.                 shape
  1061.                     "reptons\repbase\turret\hi" < 90
  1062.                     "reptons\repbase\turret\md" < 180
  1063.                     "reptons\repbase\turret\lo" < 450
  1064.                     "reptons\repbase\turret\vl" < 900
  1065.             barrel
  1066.                 position 0 17.8 0
  1067.                 min angle -20
  1068.                 max angle 90
  1069.                 left barrel port -1.84 0 9.8
  1070.                 right barrel port 1.84 0 9.8
  1071.                 strength 25
  1072.                 collision test none
  1073.                 shape
  1074.                     "reptons\repbase\gun\hi" < 90
  1075.                     "reptons\repbase\gun\md" < 350
  1076.                     "reptons\repbase\gun\lo" < 500
  1077.         normal "neck"
  1078.             strength 1000
  1079.             collision test vertex margin 10
  1080.             shape
  1081.                 "reptons\repbase\neck\hi" < 1500
  1082.                 "reptons\repbase\neck\vl" < 10000
  1083.         normal "platform"
  1084.             strength 1000
  1085.             collision test vertex margin 10
  1086.             shape
  1087.                 "reptons\repbase\platform\hi" < 250
  1088.                 "reptons\repbase\platform\md" < 600
  1089.                 "reptons\repbase\platform\lo" < 1600
  1090.                 "reptons\repbase\platform\vl" < 20000
  1091.         normal "shoulder"
  1092.             strength 1000
  1093.             collision test vertex margin 10
  1094.             shape
  1095.                 "reptons\repbase\shoulder\hi" < 1500
  1096.                 "reptons\repbase\shoulder\vl" < 10000
  1097.         normal "engine"
  1098.             sfx "mothership_engine"
  1099.             strength 1000
  1100.             collision test vertex margin 10
  1101.             shape
  1102.                 "reptons\repbase\engine\hi" < 250
  1103.                 "reptons\repbase\engine\md" < 600
  1104.                 "reptons\repbase\engine\lo" < 1500
  1105.                 "reptons\repbase\engine\vl" < 20000
  1106.     structure
  1107.         "shoulder"
  1108.         "platform"
  1109.             position 0 130 0
  1110.         "gun"
  1111.             position 0 213 0
  1112.             non-critical
  1113.             armed with "laser cannon"
  1114.  
  1115.         "bridge"
  1116.             position 0 0 165
  1117.             label "bridge"
  1118.         "gun"
  1119.             position 0 0 40.5 relative to "bridge"
  1120.             heading 0 -1 0
  1121.             up 0 0 1
  1122.             non-critical
  1123.             armed with "laser cannon"
  1124.         "gun"
  1125.             position -30 30 0 relative to "bridge"
  1126.             heading 0 0 1
  1127.             up -1 1 0
  1128.             non-critical
  1129.             armed with "plasma cannon"
  1130.         "gun"
  1131.             position 30 30 0 relative to "bridge"
  1132.             heading 0 0 1
  1133.             up 1 1 0
  1134.             non-critical
  1135.             armed with "fragment cannon"
  1136.         "gun"
  1137.             position 30 -30 0 relative to "bridge"
  1138.             heading 0 0 1
  1139.             up 1 -1 0
  1140.             non-critical
  1141.             armed with "plasma cannon"
  1142.         "gun"
  1143.             position -30 -30 0 relative to "bridge"
  1144.             heading 0 0 1
  1145.             up -1 -1 0
  1146.             non-critical
  1147.             armed with "fragment cannon"
  1148.  
  1149.         "neck"
  1150.             position 0 0 91
  1151.  
  1152.  
  1153.         "neck"
  1154.             position 0 0 -90
  1155.             heading 0 0 1
  1156.             up 1 0 0
  1157.  
  1158.         "platform"
  1159.             position -130 0 -180
  1160.             heading 0 0 1
  1161.             up -1 0 0
  1162.             label "platform 2"
  1163.         "shoulder"
  1164.             position 0 -130 0 relative to "platform 2"
  1165.         "gun"
  1166.             position 0 83 0 relative to "platform 2"
  1167.             non-critical
  1168.             armed with "laser cannon"
  1169.  
  1170.         "neck"
  1171.             position 0 0 -270
  1172.  
  1173.         "engine"
  1174.             position 0 0 -390
  1175.         "gun"
  1176.             position -30 30 -345
  1177.             heading 0 0 1
  1178.             up -1 1 0
  1179.             non-critical
  1180.         "gun"
  1181.             position 30 30 -345
  1182.             heading 0 0 1
  1183.             up 1 1 0
  1184.             non-critical
  1185.         "gun"
  1186.             position 30 -30 -345
  1187.             heading 0 0 1
  1188.             up 1 -1 0
  1189.             non-critical
  1190.         "gun"
  1191.             position -30 -30 -345
  1192.             heading 0 0 1
  1193.             up -1 -1 0
  1194.             non-critical
  1195.  
  1196.  
  1197. #--------------------------------------------------------------------------
  1198.  
  1199. type "reppulse"
  1200.     group "reptons"
  1201.     viewer
  1202.         #title "Repton Pulse Cannon"
  1203.         distance 110
  1204.         section 0
  1205.         blueprint "reppulse.pcx"
  1206.     components
  1207.         normal "body"
  1208.             sfx "small_engine"
  1209.             strength 1000
  1210.             collision test vertex margin 5
  1211.             shape
  1212.                 "reptons\reppulse\body\hi" < 150
  1213.                 "reptons\reppulse\body\md" < 400
  1214.                 "reptons\reppulse\body\lo" < 1200
  1215.                 "reptons\reppulse\body\vl" < 1700
  1216.         normal "guns"
  1217.             strength 1000
  1218.             collision test vertex margin 5
  1219.             shape
  1220.                 "reptons\reppulse\guns\out\hi" < 150
  1221.                 "reptons\reppulse\guns\out\md" < 400
  1222.                 "reptons\reppulse\guns\out\lo" < 1200
  1223.     structure
  1224.         "body"
  1225.         "guns"
  1226.  
  1227. #--------------------------------------------------------------------------
  1228.  
  1229. type "repman"
  1230.     group "reptons"
  1231.     viewer
  1232.         #title "Repton Figure"
  1233.         distance 8
  1234.         section 0
  1235.         blueprint "repman01.pcx"
  1236.     components
  1237.         normal "body"
  1238.             strength 50
  1239.             collision test none
  1240.             shape
  1241.                 "bodies\repsuit\hi" < 1000
  1242.     structure
  1243.         "body"
  1244.  
  1245.  
  1246.  
  1247. #==========================================================================
  1248. # OVONS...
  1249.  
  1250. #-------------------------------------------------------------------------
  1251.  
  1252. type "ovftr01"
  1253.     group "ovons"
  1254.     points 150
  1255.     viewer
  1256.         #title "Ovon Fighter"
  1257.         distance 70
  1258.         section 1
  1259.         blueprint "ovfight.pcx"
  1260.     cockpit 0 0 18.5
  1261.     cannon
  1262.         position -3 0.1 21.5
  1263.         position 3 0.1 21.5
  1264.     dynamics
  1265.         mass 1400
  1266.         linear drag 70
  1267.         yaw drag 100
  1268.         pitch drag 100
  1269.         bank drag 100
  1270.         vertical stability 0
  1271.         linear thrust 90
  1272.         angular thrust 0.8
  1273.     components
  1274.         normal "body"
  1275.             sfx "small_engine"
  1276.             strength 50
  1277.             collision test vertex margin 5
  1278.             shape
  1279.                 "ovons\ovftr01\hi" < 200
  1280.                 "ovons\ovftr01\md" < 450
  1281.                 "ovons\ovftr01\lo" < 2000
  1282.                 "ovons\ovftr01\vl" < 3000
  1283.     structure
  1284.         "body"
  1285.  
  1286. #-------------------------------------------------------------------------
  1287.  
  1288. type "neutral ovftr01"
  1289.     group "reptons"
  1290.     points 150
  1291. #    viewer
  1292. #        #title "Ovon Fighter"
  1293. #        distance 70
  1294. #        section 1
  1295. #        blueprint "ovfight.pcx"
  1296.     cannon
  1297.         position -3 0 21.3
  1298.         position 3 0 21.3
  1299.     dynamics
  1300.         mass 1400
  1301.         linear drag 70
  1302.         yaw drag 100
  1303.         pitch drag 100
  1304.         bank drag 100
  1305.         vertical stability 0
  1306.         linear thrust 90
  1307.         angular thrust 0.8
  1308.     components
  1309.         normal "body"
  1310.             sfx "small_engine"
  1311.             strength 50
  1312.             collision test vertex margin 5
  1313.             shape
  1314.                 "ovons\ovftr01\hi" < 200
  1315.                 "ovons\ovftr01\md" < 450
  1316.                 "ovons\ovftr01\lo" < 2000
  1317.                 "ovons\ovftr01\vl" < 3000
  1318.     structure
  1319.         "body"
  1320.  
  1321. #--------------------------------------------------------------------------
  1322. type "repton ovftr01"
  1323.     group "reptons"
  1324. #    viewer
  1325. #        #title "Ovon Fighter"
  1326. #        distance 70
  1327. #        section 1
  1328. #        blueprint "ovfight.pcx"
  1329.     cannon
  1330.         position -3 0 21.3
  1331.         position 3 0 21.3
  1332.     dynamics
  1333.         mass 1500
  1334.         linear drag 70
  1335.         yaw drag 100
  1336.         pitch drag 100
  1337.         bank drag 100
  1338.         vertical stability 0
  1339.         linear thrust 90
  1340.         angular thrust 0.8
  1341.     components
  1342.         normal "body"
  1343.             sfx "small_engine"
  1344.             strength 50
  1345.             collision test vertex margin 5
  1346.             shape
  1347.                 "ovons\ovftr01\hi" < 200
  1348.                 "ovons\ovftr01\md" < 450
  1349.                 "ovons\ovftr01\lo" < 2000
  1350.                 "ovons\ovftr01\vl" < 3000
  1351.     structure
  1352.         "body"
  1353.  
  1354. #--------------------------------------------------------------------------
  1355.  
  1356. type "ovftr02"
  1357.     group "ovons"
  1358.     points 200
  1359.     viewer
  1360.         #title "Ovon Gunship"
  1361.         distance 70
  1362.         section 1
  1363.         blueprint "ovfight2.pcx"
  1364.     cannon
  1365.         position -5.75 0 25.5
  1366.         position 5.75 0 25.5
  1367.     dynamics
  1368.         mass 1800
  1369.         linear drag 70
  1370.         yaw drag 100
  1371.         pitch drag 100
  1372.         bank drag 100
  1373.         vertical stability 0
  1374.         linear thrust 100
  1375.         angular thrust 0.8
  1376.     components
  1377.         normal "body"
  1378.             sfx "medium_engine"
  1379.             strength 100
  1380.             collision test vertex margin 5
  1381.             shape
  1382.                 "ovons\ovftr02\hi" < 200
  1383.                 "ovons\ovftr02\md" < 450
  1384.                 "ovons\ovftr02\lo" < 2000
  1385.                 "ovons\ovftr02\vl" < 3000
  1386.     structure
  1387.         "body"
  1388.  
  1389. #--------------------------------------------------------------------------
  1390.  
  1391. type "ovftr03"
  1392.     group "ovons"
  1393.     points 200
  1394.     viewer
  1395.         #title "Ovon Fighter"
  1396.         distance 70
  1397.         section 1
  1398.                      blueprint "ofight03.pcx"
  1399.     cannon
  1400.         position -5.75 0 25.5
  1401.         position 5.75 0 25.5
  1402.     dynamics
  1403.         mass 1800
  1404.         linear drag 70
  1405.         yaw drag 100
  1406.         pitch drag 100
  1407.         bank drag 100
  1408.         vertical stability 0
  1409.         linear thrust 100
  1410.         angular thrust 0.8
  1411.     components
  1412.         normal "body"
  1413.             sfx "small_engine"
  1414.             strength 50
  1415.             collision test vertex margin 5
  1416.             shape
  1417.                 "ovons\ovftr03\hi" < 200
  1418.                 "ovons\ovftr03\md" < 450
  1419.                 "ovons\ovftr03\lo" < 2000
  1420.                 "ovons\ovftr03\vl" < 3000
  1421.     structure
  1422.         "body"
  1423.  
  1424. #--------------------------------------------------------------------------
  1425.  
  1426. type "ovftr04"
  1427.     group "ovons"
  1428.     points 200
  1429.     viewer
  1430.         #title "Ovon Fighter"
  1431.         distance 70
  1432.         section 1
  1433.                      blueprint "ovftr04.pcx"
  1434.     cannon
  1435.         position -5.75 0 25.5
  1436.         position 5.75 0 25.5
  1437.     dynamics
  1438.         mass 1600
  1439.         linear drag 70
  1440.         yaw drag 100
  1441.         pitch drag 100
  1442.         bank drag 100
  1443.         vertical stability 0
  1444.         linear thrust 100
  1445.         angular thrust 0.8
  1446.     components
  1447.         normal "body"
  1448.             sfx "small_engine"
  1449.             strength 50
  1450.             collision test vertex margin 5
  1451.             shape
  1452.                 "ovons\ovftr04\hi" < 200
  1453.                 "ovons\ovftr04\md" < 450
  1454.                 "ovons\ovftr04\lo" < 2000
  1455.                 "ovons\ovftr04\vl" < 3000
  1456.     structure
  1457.         "body"
  1458.  
  1459. #--------------------------------------------------------------------------
  1460.  
  1461. # was ovftr05
  1462. type "ovgsdel"
  1463.     group "ovons"
  1464.     points 250
  1465.     viewer
  1466.         #title "Ovon Gunship Deluxe"
  1467.         distance 70
  1468.         section 1
  1469.                 blueprint "ovftr05.pcx"
  1470.     cannon
  1471.         position -10.2 7.5 28.2
  1472.         position -10.2 0 28.2
  1473.         position 10.2 7.5 28.2
  1474.         position 10.2 0 28.2
  1475.     dynamics
  1476.         mass 1400
  1477.         linear drag 50
  1478.         yaw drag 80
  1479.         pitch drag 80
  1480.         bank drag 80
  1481.         vertical stability 0
  1482.         linear thrust 120
  1483.         angular thrust 0.85
  1484.     components
  1485.         normal "body"
  1486.             strength 175
  1487.             collision test vertex margin 5
  1488.             shape
  1489.                 "ovons\ovftr05\hi" < 200
  1490.                 "ovons\ovftr05\md" < 450
  1491.                 "ovons\ovftr05\lo" < 2000
  1492.                 "ovons\ovftr05\vl" < 3000
  1493.     structure
  1494.         "body"
  1495.  
  1496. #--------------------------------------------------------------------------
  1497.  
  1498. type "ovbomber"
  1499.     group "ovons"
  1500.     points 300
  1501.     viewer
  1502.         #title "Ovon Bomber"
  1503.         distance 100
  1504.         section 1
  1505.         blueprint "ovbomb.pcx"
  1506.     dynamics
  1507.         mass 2500
  1508.         linear drag 45
  1509.         yaw drag 100
  1510.         pitch drag 100
  1511.         bank drag 100
  1512.         vertical stability 0
  1513.         linear thrust 80
  1514.         angular thrust 0.6
  1515.     components
  1516.         normal "body"
  1517.             sfx "big_engine"
  1518.             strength 150
  1519.             collision test vertex margin 5
  1520.             shape
  1521.                 "ovons\ovbomber\body\hi" < 250
  1522.                 "ovons\ovbomber\body\md" < 600
  1523.                 "ovons\ovbomber\body\lo" < 2500
  1524.                 "ovons\ovbomber\body\vl" < 3500
  1525.         gunpost "gun"
  1526.             turret
  1527.                 strength 25
  1528.                 collision test vertex margin 3
  1529.                 shape
  1530.                     "ovons\ovbomber\turret\hi" < 150
  1531.                     "ovons\ovbomber\turret\md" < 1000
  1532.             barrel
  1533.                 position 0 0.66 1.46
  1534.                 min angle 5
  1535.                 max angle 90
  1536.                 left barrel port -0.75 0 4.2
  1537.                 right barrel port 0.75 0 4.2
  1538.                 strength 25
  1539.                 collision test none
  1540.                 shape
  1541.                     "ovons\ovbomber\guns\hi" < 150
  1542.                     "ovons\ovbomber\guns\md" < 1000
  1543.     structure
  1544.         "body"
  1545.         "gun"
  1546.             position 0 2.42 29.66
  1547.             non-critical
  1548.             armed with "laser cannon"
  1549.  
  1550. #--------------------------------------------------------------------------
  1551.  
  1552. type "ovdestroyer"
  1553.     group "ovons"
  1554.     points 500
  1555.     viewer
  1556.         #title "Ovon Destroyer"
  1557.         distance 320
  1558.         section 1
  1559.         blueprint "ovdstryr.pcx"
  1560.     torpedo
  1561.         position 68 0 5
  1562.         position -68 0 5
  1563.     flak field
  1564.     dynamics
  1565.         mass 5000
  1566.         linear drag 45
  1567.         yaw drag 80
  1568.         pitch drag 80
  1569.         bank drag 70
  1570.         vertical stability 0
  1571.         linear thrust 30
  1572.         angular thrust 0.6
  1573.     components
  1574.         normal "bottom"
  1575.             sfx "big_engine"
  1576.             strength 4000
  1577.             collision test vertex margin 10
  1578.             shape
  1579.                 "ovons\dstryr\bottom\hi" < 250
  1580.                 "ovons\dstryr\bottom\md" < 600
  1581.                 "ovons\dstryr\bottom\lo" < 2500
  1582.                 "ovons\dstryr\bottom\vl" < 3500
  1583.         normal "head"
  1584.             strength 2000
  1585.             collision test vertex margin 10
  1586.             shape
  1587.                 "ovons\dstryr\head\hi" < 250
  1588.                 "ovons\dstryr\head\md" < 600
  1589.                 "ovons\dstryr\head\lo" < 2500
  1590.                 "ovons\dstryr\head\vl" < 3500
  1591.         normal "top"
  1592.             strength 4000
  1593.             collision test vertex margin 10
  1594.             shape
  1595.                 "ovons\dstryr\top\hi" < 250
  1596.                 "ovons\dstryr\top\md" < 600
  1597.                 "ovons\dstryr\top\lo" < 2500
  1598.                 "ovons\dstryr\top\vl" < 3500
  1599.         gunpost "gun"
  1600.             turret
  1601.                 angle range 100
  1602.                 strength 25
  1603.                 collision test vertex margin 3
  1604.                 shape
  1605.                     "ovons\dstryr\turret\hi" < 150
  1606.                     "ovons\dstryr\turret\md" < 1000
  1607.             barrel
  1608.                 position 0 0.66 1.46
  1609.                 min angle 5
  1610.                 max angle 90
  1611.                 left barrel port -0.75 0 4.2
  1612.                 right barrel port 0.75 0 4.2
  1613.                 strength 25
  1614.                 collision test none
  1615.                 shape
  1616.                     "ovons\dstryr\guns\hi" < 150
  1617.                     "ovons\dstryr\guns\md" < 1000
  1618.     structure
  1619.         "bottom"
  1620.         "head"
  1621.         "top"
  1622.         "gun"
  1623.             position 0 33.6 -5.03
  1624.             non-critical
  1625.             armed with "laser cannon"
  1626.         "gun"
  1627.             position 0 33.6 -92.88
  1628.             heading 0 0 -1 up 0 1 0
  1629.             non-critical
  1630.             armed with "laser cannon"
  1631.         "gun"
  1632.             position 0 -19.7 -5.03
  1633.             heading 0 0 1 up 0 -1 0
  1634.             non-critical
  1635.             armed with "laser cannon"
  1636.  
  1637. #--------------------------------------------------------------------------
  1638.  
  1639. type "ovtank"
  1640.     group "ovons"
  1641.     points 350
  1642.     viewer
  1643.         #title "Ovon Tank"
  1644.         distance 100
  1645.         section 1
  1646.                      blueprint "ovtank.pcx"
  1647.     dynamics
  1648.         mass 3000
  1649.         linear drag 100
  1650.         yaw drag 150
  1651.         pitch drag 150
  1652.         bank drag 150
  1653.         vertical stability 0
  1654.         linear thrust 70
  1655.         angular thrust 0.6
  1656.     components
  1657.         normal "top"
  1658.             strength 500
  1659.             collision test vertex margin 5
  1660.             shape
  1661.                 "ovons\ovtank\top\hi" < 250
  1662.                 "ovons\ovtank\top\md" < 600
  1663.                 "ovons\ovtank\top\lo" < 2500
  1664.                 "ovons\ovtank\top\vl" < 3500
  1665.         normal "bottom"
  1666.             sfx "big_engine"
  1667.             strength 500
  1668.             collision test vertex margin 5
  1669.             shape
  1670.                 "ovons\ovtank\bottom\hi" < 250
  1671.                 "ovons\ovtank\bottom\md" < 600
  1672.                 "ovons\ovtank\bottom\lo" < 2500
  1673.                 "ovons\ovtank\bottom\vl" < 4000
  1674.         gunpost "gun"
  1675.             turret
  1676.                 angle range 100
  1677.                 strength 25
  1678.                 collision test vertex margin 3
  1679.                 shape
  1680.                     "ovons\ovtank\turret\hi" < 150
  1681.                     "ovons\ovtank\turret\md" < 400
  1682.                     "ovons\ovtank\turret\lo" < 600
  1683.             barrel
  1684.                 position 0 0 0
  1685.                 min angle 5 # not set yet
  1686.                 max angle 90
  1687.                 center barrel port 0 0 13.1
  1688.                 strength 25
  1689.                 collision test none
  1690.                 shape
  1691.                     "ovons\ovtank\gun\hi" < 150
  1692.                     "ovons\ovtank\gun\md" < 500
  1693.                     "ovons\ovtank\gun\lo" < 1000
  1694.     structure
  1695.         "top"
  1696.         "bottom"
  1697.         "gun"
  1698.             position -7.56 10.41 7.28
  1699.             non-critical
  1700.             armed with "laser cannon"
  1701.         "gun"
  1702.             position 7.56 10.41 7.28
  1703.             non-critical
  1704.             armed with "laser cannon"
  1705.  
  1706. #--------------------------------------------------------------------------
  1707.  
  1708. type "ovpod"
  1709.     group "ovons"
  1710.     points 100
  1711.     viewer
  1712.         #title "Ovon Gun Pod"
  1713.         distance 45
  1714.         section 1
  1715.         blueprint "ovgpod.pcx"
  1716.     dynamics
  1717.         mass 1500
  1718.         linear drag 45
  1719.         yaw drag 80
  1720.         pitch drag 80
  1721.         bank drag 70
  1722.         vertical stability 0
  1723.         linear thrust 0
  1724.         angular thrust 0
  1725.     components
  1726.         gunpost "gun"
  1727.             sfx "gunpod"
  1728.             turret
  1729.                 strength 25
  1730.                 collision test vertex margin 3
  1731.                 shape
  1732.                     "ovons\ovpod\body\hi" < 150
  1733.                     "ovons\ovpod\body\md" < 300
  1734.                     "ovons\ovpod\body\lo" < 1000
  1735.                     "ovons\ovpod\body\vl" < 2000
  1736.             barrel
  1737.                 position 0 0.9 6.85
  1738.                 min angle -30
  1739.                 max angle 90
  1740.                 center barrel port 0 0 7.9
  1741.                 strength 25
  1742.                 collision test none
  1743.                 shape
  1744.                     "ovons\ovpod\gun\hi" < 150
  1745.                     "ovons\ovpod\gun\md" < 300
  1746.                     "ovons\ovpod\gun\lo" < 1000
  1747.                     "ovons\ovpod\gun\vl" < 1500
  1748.     structure
  1749.         "gun"
  1750.             armed with "laser cannon"
  1751.  
  1752. #--------------------------------------------------------------------------
  1753.  
  1754. type "ovfragpod"
  1755.     group "ovons"
  1756.     points 100
  1757. #    viewer
  1758. #        #title "Ovon Gun Pod with fragmentation cannon"
  1759. #        distance 45
  1760. #        section 1
  1761. #        blueprint "ovgpod.pcx"
  1762.     dynamics
  1763.         mass 1500
  1764.         linear drag 45
  1765.         yaw drag 80
  1766.         pitch drag 80
  1767.         bank drag 70
  1768.         vertical stability 0
  1769.         linear thrust 0
  1770.         angular thrust 0
  1771.     components
  1772.         gunpost "gun"
  1773.             sfx "gunpod"
  1774.             turret
  1775.                 strength 25
  1776.                 collision test vertex margin 3
  1777.                 shape
  1778.                     "ovons\ovpod\body\hi" < 150
  1779.                     "ovons\ovpod\body\md" < 300
  1780.                     "ovons\ovpod\body\lo" < 1000
  1781.                     "ovons\ovpod\body\vl" < 2000
  1782.             barrel
  1783.                 position 0 0.9 6.85
  1784.                 min angle -30
  1785.                 max angle 90
  1786.                 center barrel port 0 0 7.9
  1787.                 strength 25
  1788.                 collision test none
  1789.                 shape
  1790.                     "ovons\ovpod\gun\hi" < 150
  1791.                     "ovons\ovpod\gun\md" < 300
  1792.                     "ovons\ovpod\gun\lo" < 1000
  1793.                     "ovons\ovpod\gun\vl" < 1500
  1794.     structure
  1795.         "gun"
  1796.             armed with "fragment cannon"
  1797.  
  1798. #-------------------------------------------------------------------------
  1799.  
  1800. type "ovbigpod"
  1801.     group "ovons"
  1802.     points 250
  1803.     viewer
  1804.         #title "Ovon Defence Cannon"
  1805.         distance 50
  1806.         section 1
  1807.         blueprint "ovbigun.pcx"
  1808.     torpedo
  1809.         position 0 0 24.5
  1810.     dynamics
  1811.         mass 2600
  1812.         linear drag 200
  1813.         yaw drag 200
  1814.         pitch drag 200
  1815.         bank drag 200
  1816.         vertical stability 0
  1817.         linear thrust 0
  1818.         angular thrust 0
  1819.     components
  1820.         normal "body"
  1821.             sfx "gunpod"
  1822.             strength 250
  1823.             collision test vertex margin 5
  1824.             shape
  1825.                 "ovons\bigpod\body\hi" < 150
  1826.                 "ovons\bigpod\body\md" < 300
  1827.                 "ovons\bigpod\body\lo" < 800
  1828.                 "ovons\bigpod\body\vl" < 3000
  1829.         normal "add-ons"
  1830.             strength 250
  1831.             collision test vertex margin 5
  1832.             shape
  1833.                 "ovons\bigpod\add-ons\hi" < 150
  1834.                 "ovons\bigpod\add-ons\md" < 300
  1835.                 "ovons\bigpod\add-ons\lo" < 800
  1836.                 "ovons\bigpod\add-ons\vl" < 3000
  1837.         normal "engns"
  1838.             strength 250
  1839.             collision test vertex margin 5
  1840.             shape
  1841.                 "ovons\bigpod\engns\hi" < 150
  1842.                 "ovons\bigpod\engns\md" < 300
  1843.                 "ovons\bigpod\engns\lo" < 800
  1844.                 "ovons\bigpod\engns\vl" < 3000
  1845.         normal "gun"
  1846.             strength 250
  1847.             collision test vertex margin 5
  1848.             shape
  1849.                 "ovons\bigpod\gun\hi" < 150
  1850.                 "ovons\bigpod\gun\md" < 300
  1851.                 "ovons\bigpod\gun\lo" < 800
  1852.                 "ovons\bigpod\gun\vl" < 3000
  1853.     structure
  1854.         "body"
  1855.         "add-ons"
  1856.         "engns"
  1857.         "gun"
  1858.  
  1859. #--------------------------------------------------------------------------
  1860.  
  1861. type "ovhen"
  1862.     group "ovons"
  1863.     points 1000
  1864.     viewer
  1865.         #title "Ovon Mothership"
  1866.         distance 400
  1867.         section 1
  1868.         blueprint "ovmum.pcx"
  1869.     torpedo
  1870.         position -119 -35.6 37    # left wing
  1871.         position 119 -35.6 37     # right wing
  1872.     flak field
  1873.     dynamics
  1874.         mass 100000
  1875.         linear drag 150
  1876.         yaw drag 200
  1877.         pitch drag 200
  1878.         bank drag 300
  1879.         vertical stability 0
  1880.         linear thrust 100
  1881.         angular thrust 2
  1882.     components
  1883.         normal "body"
  1884.             strength 9000
  1885.             collision test vertex margin 10
  1886.             shape
  1887.                 "ovons\ovhen\body\hi" < 200
  1888.                 "ovons\ovhen\body\md" < 1000
  1889.                 "ovons\ovhen\body\lo" < 2000
  1890.                 "ovons\ovhen\body\vl" < 20000
  1891.         down hangar "hangar"
  1892.             sfx "hangar"
  1893.             width 120
  1894.             height 40
  1895.             depth 120
  1896.             flat door
  1897.                 closed
  1898.                     strength 9000
  1899.                     collision test vertex margin 10
  1900.                     shape
  1901.                         "ovons\ovhen\doors\00\hi" < 200
  1902.                         "ovons\ovhen\doors\00\md" < 500
  1903.                         "ovons\ovhen\doors\00\lo" < 1500
  1904.                         "ovons\ovhen\doors\00\vl" < 4000
  1905.                 1/4 open
  1906.                     "ovons\ovhen\doors\25\hi" < 200
  1907.                     "ovons\ovhen\doors\25\md" < 500
  1908.                     "ovons\ovhen\doors\25\lo" < 4000
  1909.                 1/2 open
  1910.                     "ovons\ovhen\doors\50\hi" < 200
  1911.                     "ovons\ovhen\doors\50\md" < 500
  1912.                     "ovons\ovhen\doors\50\lo" < 4000
  1913.                 3/4 open
  1914.                     "ovons\ovhen\doors\75\hi" < 200
  1915.                     "ovons\ovhen\doors\75\md" < 500
  1916.                     "ovons\ovhen\doors\75\lo" < 4000
  1917.                 open
  1918.                     "ovons\ovhen\doors\100\hi" < 4000
  1919.             interior
  1920.                 "ovons\ovhen\doors\inside\hi" < 500
  1921.                 "ovons\ovhen\doors\inside\md" < 1000
  1922.                 "ovons\ovhen\doors\inside\lo" < 2000
  1923.         normal "engn"
  1924.             sfx "mothership_engine"
  1925.             strength 9000
  1926.             collision test vertex margin 10
  1927.             shape
  1928.                 "ovons\ovhen\engn\hi" < 200
  1929.                 "ovons\ovhen\engn\md" < 800
  1930.                 "ovons\ovhen\engn\lo" < 1600
  1931.                 "ovons\ovhen\engn\vl" < 20000
  1932.         normal "head"
  1933.             strength 4000
  1934.             collision test vertex margin 10
  1935.             shape
  1936.                 "ovons\ovhen\head\hi" < 200
  1937.                 "ovons\ovhen\head\md" < 800
  1938.                 "ovons\ovhen\head\lo" < 1600
  1939.                 "ovons\ovhen\head\vl" < 20000
  1940.         normal "lwing"
  1941.             strength 9000
  1942.             collision test vertex margin 10
  1943.             shape
  1944.                 "ovons\ovhen\lwing\hi" < 200
  1945.                 "ovons\ovhen\lwing\md" < 800
  1946.                 "ovons\ovhen\lwing\lo" < 1600
  1947.                 "ovons\ovhen\lwing\vl" < 20000
  1948.         normal "rwing"
  1949.             strength 9000
  1950.             collision test vertex margin 10
  1951.             shape
  1952.                 "ovons\ovhen\rwing\hi" < 200
  1953.                 "ovons\ovhen\rwing\md" < 800
  1954.                 "ovons\ovhen\rwing\lo" < 1600
  1955.                 "ovons\ovhen\rwing\vl" < 20000
  1956.     structure
  1957.         "body"
  1958.         "hangar"
  1959.             label "hangar 1"
  1960.         "engn"
  1961.             position 0 0 -100
  1962.         "head"
  1963.             position 0 0 140
  1964.         "lwing"
  1965.             position 0 0 -60
  1966.         "rwing"
  1967.             position 0 0 -60
  1968.  
  1969. #--------------------------------------------------------------------------
  1970.  
  1971. type "ovhen2"
  1972.     group "ovons"
  1973.     points 1000
  1974. #    viewer
  1975. #        #title "Ovon Mothership"
  1976. #        distance 400
  1977. #        section 1
  1978. #        blueprint "ovmum.pcx"
  1979.     components
  1980.         normal "body"
  1981.             strength 10000
  1982.             collision test vertex margin 10
  1983.             shape
  1984.                 "ovons\ovhen\body\hi" < 200
  1985.                 "ovons\ovhen\body\md" < 1000
  1986.                 "ovons\ovhen\body\lo" < 2000
  1987.                 "ovons\ovhen\body\vl" < 20000
  1988.         down hangar "hangar"
  1989.             sfx "hangar"
  1990.             width 120
  1991.             height 40
  1992.             depth 120
  1993.             flat door
  1994.                 closed
  1995.                     strength 10000
  1996.                     collision test vertex margin 10
  1997.                     shape
  1998.                         "ovons\ovhen\doors\00\hi" < 200
  1999.                         "ovons\ovhen\doors\00\md" < 500
  2000.                         "ovons\ovhen\doors\00\lo" < 1500
  2001.                         "ovons\ovhen\doors\00\vl" < 4000
  2002.                 1/4 open
  2003.                     "ovons\ovhen\doors\25\hi" < 200
  2004.                     "ovons\ovhen\doors\25\md" < 500
  2005.                     "ovons\ovhen\doors\25\lo" < 4000
  2006.                 1/2 open
  2007.                     "ovons\ovhen\doors\50\hi" < 200
  2008.                     "ovons\ovhen\doors\50\md" < 500
  2009.                     "ovons\ovhen\doors\50\lo" < 4000
  2010.                 3/4 open
  2011.                     "ovons\ovhen\doors\75\hi" < 200
  2012.                     "ovons\ovhen\doors\75\md" < 500
  2013.                     "ovons\ovhen\doors\75\lo" < 4000
  2014.                 open
  2015.                     "ovons\ovhen\doors\100\hi" < 4000
  2016.             interior
  2017.                 "ovons\ovhen\doors\inside\hi" < 500
  2018.                 "ovons\ovhen\doors\inside\md" < 1000
  2019.                 "ovons\ovhen\doors\inside\lo" < 2000
  2020.         normal "engn"
  2021.             sfx "mothership_engine"
  2022.             strength 10000
  2023.             collision test vertex margin 10
  2024.             shape
  2025.                 "ovons\ovhen\engn\hi" < 200
  2026.                 "ovons\ovhen\engn\md" < 800
  2027.                 "ovons\ovhen\engn\lo" < 1600
  2028.                 "ovons\ovhen\engn\vl" < 20000
  2029.         normal "head"
  2030.             strength 10000
  2031.             collision test vertex margin 10
  2032.             shape
  2033.                 "ovons\ovhen\head\hi" < 200
  2034.                 "ovons\ovhen\head\md" < 800
  2035.                 "ovons\ovhen\head\lo" < 1600
  2036.                 "ovons\ovhen\head\vl" < 20000
  2037.         normal "lwing"
  2038.             strength 10000
  2039.             collision test vertex margin 10
  2040.             shape
  2041.                 "ovons\ovhen\lwing\hi" < 200
  2042.                 "ovons\ovhen\lwing\md" < 800
  2043.                 "ovons\ovhen\lwing\lo" < 1600
  2044.                 "ovons\ovhen\lwing\vl" < 20000
  2045.         normal "rwing"
  2046.             strength 10000
  2047.             collision test vertex margin 10
  2048.             shape
  2049.                 "ovons\ovhen\rwing\hi" < 200
  2050.                 "ovons\ovhen\rwing\md" < 800
  2051.                 "ovons\ovhen\rwing\lo" < 1600
  2052.                 "ovons\ovhen\rwing\vl" < 20000
  2053.     structure
  2054.         "body"
  2055.         "hangar"
  2056.             label "hangar 1"
  2057.         "engn"
  2058.             position 0 0 -100
  2059.         "head"
  2060.             position 0 0 140
  2061.         "lwing"
  2062.             position 0 0 -60
  2063.         "rwing"
  2064.             position 0 0 -60
  2065.  
  2066.  
  2067. #-------------------------------------------------------------------------
  2068.  
  2069. type "ovescape"
  2070.     group "ovons"
  2071.     points 250
  2072.     viewer
  2073.         #title "Ovon Escape Pod"
  2074.         distance 40
  2075.         section 1
  2076.         blueprint "ovescape.pcx"
  2077.     dynamics
  2078.         mass 1000
  2079.         linear drag 70
  2080.         yaw drag 100
  2081.         pitch drag 100
  2082.         bank drag 100
  2083.         vertical stability 0
  2084.         linear thrust 120
  2085.         angular thrust 0.8
  2086.     components
  2087.         normal "body"
  2088.             sfx "small_engine"
  2089.             strength 25
  2090.             collision test vertex margin 5
  2091.             shape
  2092.                 "ovons\ovescape\hi" < 300
  2093.                 "ovons\ovescape\md" < 750
  2094.                 "ovons\ovescape\lo" < 2000
  2095.                 "ovons\ovescape\vl" < 3000
  2096.     structure
  2097.         "body"
  2098.  
  2099. #--------------------------------------------------------------------------
  2100.  
  2101. # was "repracer"
  2102. type "ovracer"
  2103.     group "ovons"
  2104.     points 500
  2105.     viewer
  2106.         #title "Ovon Race Craft"
  2107.         distance 40
  2108.         section 1
  2109.         blueprint "reprace.pcx"
  2110.     dynamics
  2111.         mass 1000
  2112.         linear drag 70
  2113.         yaw drag 200
  2114.         pitch drag 100
  2115.         bank drag 100
  2116.         vertical stability 0
  2117.         linear thrust 100
  2118.         angular thrust 1.5
  2119.     components
  2120.         normal "body"
  2121.             sfx "small_engine"
  2122.             strength 50
  2123.             collision test cube
  2124.             shape
  2125.                 "reptons\repracer\hi" < 150
  2126.                 "reptons\repracer\md" < 350
  2127.                 "reptons\repracer\lo" < 700
  2128.                 "reptons\repracer\vl" < 1100
  2129.     structure
  2130.         "body"
  2131.  
  2132. #-------------------------------------------------------------------------
  2133.  
  2134. type "ovlaunch"
  2135.     group "ovons"
  2136.     points 250
  2137.     viewer
  2138.         #title "Ovon Missile Launcher"
  2139.         distance 100
  2140.         section 1
  2141.                      blueprint "ovlaunch.pcx"
  2142.     dynamics
  2143.         mass 2500
  2144.         linear drag 100
  2145.         yaw drag 200
  2146.         pitch drag 200
  2147.         bank drag 200
  2148.         vertical stability 0
  2149.         linear thrust 0
  2150.         angular thrust 1
  2151.     components
  2152.         normal "body"
  2153.             sfx "gunpod"
  2154.             strength 150
  2155.             collision test vertex margin 10
  2156.             shape
  2157.                     "ovons\ovlaunch\body\hi" < 150
  2158.                     "ovons\ovlaunch\body\md" < 300
  2159.                     "ovons\ovlaunch\body\lo" < 1000
  2160.                     "ovons\ovlaunch\body\vl" < 2000
  2161.         normal "platform"
  2162.             sfx "gunpod"
  2163.             strength 150
  2164.             collision test vertex margin 5
  2165.             shape
  2166.                     "ovons\ovlaunch\platform\hi" < 150
  2167.                     "ovons\ovlaunch\platform\md" < 300
  2168.                     "ovons\ovlaunch\platform\lo" < 1000
  2169.                     "ovons\ovlaunch\platform\vl" < 2000
  2170.     structure
  2171.         "body"
  2172.         "platform"
  2173.             position 0 -2.05 21.68
  2174.  
  2175. #-------------------------------------------------------------------------
  2176.  
  2177. type "ovfarm"
  2178.     group "ovons2"
  2179.     points 100
  2180.     viewer
  2181.         #title "Ovon Solar Farm"
  2182.         distance 200
  2183.         section 1
  2184.          blueprint "ovsofarm.pcx"
  2185.     components
  2186.         normal "body"
  2187.             strength 25
  2188.             collision test vertex margin 10
  2189.             shape
  2190.                 "ovons\farm\hi" < 300
  2191.                 "ovons\farm\md" < 750
  2192.                 "ovons\farm\lo" < 2000
  2193.                 "ovons\farm\vl" < 3000
  2194.     structure
  2195.         "body"
  2196.  
  2197. #-------------------------------------------------------------------------
  2198.  
  2199. type "farm control"
  2200.     group "ovons"
  2201.     points 250
  2202.     viewer
  2203.         #title "Ovon Solar Farm Control"
  2204.         distance 200
  2205.         section 1
  2206.         blueprint "ovsocont.pcx"
  2207.     components
  2208.         normal "body"
  2209.             strength 1500
  2210.             collision test vertex margin 10
  2211.             shape
  2212.                 "ovons\frmcntrl\hi" < 300
  2213.                 "ovons\frmcntrl\md" < 750
  2214.                 "ovons\frmcntrl\lo" < 2000
  2215.                 "ovons\frmcntrl\vl" < 3000
  2216.     structure
  2217.         "body"
  2218.  
  2219. #-------------------------------------------------------------------------
  2220.  
  2221. type "ovpower"
  2222.     group "ovons"
  2223.     points 250
  2224.     viewer
  2225.         #title "Ovon Power Station"
  2226.         distance 200
  2227.         section 1
  2228.          blueprint "power.pcx"
  2229.     components
  2230.         normal "body"
  2231.             strength 500
  2232.             collision test vertex margin 10
  2233.             shape
  2234.                 "ovons\power\hi" < 300
  2235.                 "ovons\power\md" < 750
  2236.                 "ovons\power\lo" < 2000
  2237.                 "ovons\power\vl" < 3000
  2238.     structure
  2239.         "body"
  2240.  
  2241. #-------------------------------------------------------------------------
  2242.  
  2243. type "net"
  2244.     group "ovons2"
  2245.     points 250
  2246.     viewer
  2247.         #title "Ovon NET"
  2248.         distance 1000
  2249.         section 1
  2250.          blueprint "generate.pcx"
  2251.     components
  2252.         normal "generator"
  2253.             strength 250
  2254.             collision test vertex margin 10
  2255.             shape
  2256.                 "ovons\net\generate\hi" < 300
  2257.                 "ovons\net\generate\md" < 750
  2258.                 "ovons\net\generate\lo" < 1000
  2259.                 "ovons\net\generate\vl" < 3000
  2260.         normal "fence"
  2261.             strength 65000    # indestructable
  2262.             collision test vertex margin 25
  2263.             shape
  2264.                 "ovons\net\fence\hi" < 400
  2265.                 "ovons\net\fence\md" < 1000
  2266.                 "ovons\net\fence\lo" < 3000
  2267.                 "ovons\net\fence\vl" < 10000
  2268.     structure
  2269.         "generator"
  2270.         "fence"
  2271.             position 0 0 30
  2272.  
  2273.         "fence"    # top
  2274.             position 0 210 110
  2275.             heading 0 -1 1 up 0 1 0
  2276.         "fence"    # bottom
  2277.             position 0 -210 110
  2278.             heading 0 1 1 up 0 1 0
  2279.  
  2280.         "fence"    # left
  2281.             position -210 0 110
  2282.             heading 1 0 1 up 0 1 0
  2283.         "fence"    # right
  2284.             position 210 0 110
  2285.             heading -1 0 1 up 0 1 0
  2286.  
  2287.  
  2288. #-------------------------------------------------------------------------
  2289.  
  2290.  
  2291. type "ovsat"
  2292.     group "ovons"
  2293.     points 250
  2294.     viewer
  2295.         #title "Ovon Satellite"
  2296.         distance 400
  2297.         section 1
  2298.                      blueprint "ovsat.pcx"
  2299.     components
  2300.         normal "body"
  2301.             strength 150
  2302.             collision test vertex margin 10
  2303.             shape
  2304.                 "ovons\ovsat\hi" < 300
  2305.                 "ovons\ovsat\md" < 750
  2306.                 "ovons\ovsat\lo" < 2000
  2307.                 "ovons\ovsat\vl" < 3000
  2308.     structure
  2309.         "body"
  2310.  
  2311. #-------------------------------------------------------------------------
  2312.  
  2313. type "ovpost"
  2314.     group "ovons"
  2315.     points 150
  2316.     viewer
  2317.         #title "Ovon Listening Post"
  2318.         distance 70
  2319.         section 1
  2320.          blueprint "ovpost.pcx"
  2321.     components
  2322.         normal "body"
  2323.             strength 250
  2324.             collision test vertex margin 5
  2325.             shape
  2326.                 "ovons\ovpost\hi" < 300
  2327.                 "ovons\ovpost\md" < 750
  2328.                 "ovons\ovpost\lo" < 2000
  2329.                 "ovons\ovpost\vl" < 3000
  2330.     structure
  2331.         "body"
  2332.  
  2333. #-------------------------------------------------------------------------
  2334.  
  2335. type "ovtrans"
  2336.     group "ovons"
  2337.     points 500
  2338.     viewer
  2339.         #title "Ovon Transporter"
  2340.         distance 1100
  2341.         section 1
  2342.                      blueprint "ovtrans.pcx"
  2343.     dynamics
  2344.         mass 1600
  2345.         linear drag 70
  2346.         yaw drag 100
  2347.         pitch drag 100
  2348.         bank drag 100
  2349.         vertical stability 0
  2350.         linear thrust 90
  2351.         angular thrust 0.8
  2352.     components
  2353.         normal "head"
  2354.             strength 250
  2355.             collision test vertex margin 25
  2356.             shape
  2357.                 "ovons\ovtrans\head\hi" < 150
  2358.                 "ovons\ovtrans\head\md" < 300
  2359.                 "ovons\ovtrans\head\lo" < 800
  2360.                 "ovons\ovtrans\head\vl" < 20000
  2361.         normal "container"
  2362.             strength 250
  2363.             collision test vertex margin 25
  2364.             shape
  2365.                 "ovons\ovtrans\tail\hi" < 150
  2366.                 "ovons\ovtrans\tail\md" < 300
  2367.                 "ovons\ovtrans\tail\lo" < 800
  2368.                 "ovons\ovtrans\tail\vl" < 20000
  2369.     structure
  2370.         "container"
  2371.  
  2372.         "container"
  2373.             position 0 0 140
  2374.         "container"
  2375.             position 0 0 280
  2376.         "head"
  2377.             position 0 0 420
  2378.  
  2379.         "container"
  2380.             position 0 0 -140
  2381.         "container"
  2382.             position 0 0 -280
  2383.         "container"
  2384.             position 0 0 -420
  2385.  
  2386. #--------------------------------------------------------------------------
  2387.  
  2388. type "ovsuit"
  2389.     group "ovons"
  2390.     points 200
  2391.     viewer
  2392.         #title "Ovon Battle Suit"
  2393.         distance 20
  2394.         section 1
  2395.         blueprint "ovsuit.pcx"
  2396.     dynamics
  2397.         mass 400
  2398.         linear drag 50
  2399.         yaw drag 80
  2400.         pitch drag 80
  2401.         bank drag 70
  2402.         vertical stability 0
  2403.         linear thrust 20
  2404.         angular thrust 0.6
  2405.     components
  2406.         gunpost "gun"
  2407.             sfx "small_engine"
  2408.             turret
  2409.                 strength 25
  2410.                 collision test vertex margin 5
  2411.                 shape
  2412.                     "ovons\ovsuit\body\hi" < 150
  2413.                     "ovons\ovsuit\body\md" < 300
  2414.                     "ovons\ovsuit\body\lo" < 600
  2415.                     "ovons\ovsuit\body\vl" < 1500
  2416.             barrel
  2417.                 position 0 0 0
  2418.                 min angle -30
  2419.                 max angle 30
  2420.                 left barrel port -2.35 0 4
  2421.                 right barrel port 2.35 0 4
  2422.                 strength 25
  2423.                 collision test none
  2424.                 shape
  2425.                     "ovons\ovsuit\guns\hi" < 150
  2426.                     "ovons\ovsuit\guns\md" < 300
  2427.                     "ovons\ovsuit\guns\lo" < 600
  2428.     structure
  2429.         "gun"
  2430.  
  2431.  
  2432.  
  2433. #--------------------------------------------------------------------------
  2434.  
  2435. type "ovman"
  2436.     group "ovons"
  2437.     viewer
  2438.         #title "Ovon Figure"
  2439.         distance 8
  2440.         section 1
  2441.          blueprint "ovsuit02.pcx"
  2442.     components
  2443.         normal "body"
  2444.             strength 50
  2445.             collision test none
  2446.             shape
  2447.                 "bodies\ovsuit\hi" < 1000
  2448.     structure
  2449.         "body"
  2450.  
  2451. #--------------------------------------------------------------------------
  2452.  
  2453. type "ovbase"
  2454.     group "ovons"
  2455.     points 1000
  2456.     viewer
  2457.         #title "Ovon Sector Base"
  2458.         distance 1890
  2459.         section 1
  2460.         blueprint "ovbase.pcx"
  2461.     torpedo
  2462.         position 0 100 1056 heading 0 1 1            # front
  2463.         position -706.5 100 350 heading -1 1 0    # left
  2464.         position 706.5 100 350 heading 1 1 0        # right
  2465.     flak field
  2466.     dynamics
  2467.         mass 100000
  2468.         linear drag 150
  2469.         yaw drag 200
  2470.         pitch drag 200
  2471.         bank drag 300
  2472.         vertical stability 0
  2473.         linear thrust 100
  2474.         angular thrust 2
  2475.     components
  2476.         normal "back"
  2477.             strength 7500
  2478.             collision test vertex margin 50
  2479.             shape
  2480.                 "ovons\ovbase\back\hi" < 400
  2481.                 "ovons\ovbase\back\md" < 800
  2482.                 "ovons\ovbase\back\lo" < 2500
  2483.                 "ovons\ovbase\back\vl" < 7000
  2484.         normal "barrax"
  2485.             strength 7500
  2486.             collision test vertex margin 50
  2487.             shape
  2488.                 "ovons\ovbase\barrax\hi" < 400
  2489.                 "ovons\ovbase\barrax\md" < 800
  2490.                 "ovons\ovbase\barrax\lo" < 2500
  2491.                 "ovons\ovbase\barrax\vl" < 7000
  2492.         normal "control"
  2493.             strength 7500
  2494.             collision test vertex margin 50
  2495.             shape
  2496.                 "ovons\ovbase\control\hi" < 400
  2497.                 "ovons\ovbase\control\md" < 800
  2498.                 "ovons\ovbase\control\lo" < 2500
  2499.                 "ovons\ovbase\control\vl" < 7000
  2500.         normal "leg"
  2501.             strength 7500
  2502.             collision test vertex margin 50
  2503.             shape
  2504.                 "ovons\ovbase\leg\hi" < 400
  2505.                 "ovons\ovbase\leg\md" < 800
  2506.                 "ovons\ovbase\leg\lo" < 2500
  2507.                 "ovons\ovbase\leg\vl" < 7000
  2508.         normal "ring"
  2509.             strength 7500
  2510.             collision test vertex margin 50
  2511.             shape
  2512.                 "ovons\ovbase\ring\hi" < 400
  2513.                 "ovons\ovbase\ring\md" < 800
  2514.                 "ovons\ovbase\ring\lo" < 2500
  2515.                 "ovons\ovbase\ring\vl" < 7000
  2516.         normal "tail"
  2517.             strength 7500
  2518.             collision test vertex margin 50
  2519.             shape
  2520.                 "ovons\ovbase\tail\hi" < 400
  2521.                 "ovons\ovbase\tail\md" < 800
  2522.                 "ovons\ovbase\tail\lo" < 2500
  2523.                 "ovons\ovbase\tail\vl" < 7000
  2524.     structure
  2525.         "back"
  2526.         "barrax"
  2527.             position 0 278.6 -499.8
  2528.         "barrax"
  2529.             position 0 189.3 -538.63
  2530.         "barrax"
  2531.             position 0 99.29 -499.72
  2532.         "control"
  2533.             position 0 342.69 127.83
  2534.         "leg"
  2535.             position -0.02 -1.22 915.93
  2536.         "leg"
  2537.             position -565.93 -1.22 349.98
  2538.             heading -1 0 0 up 0 1 0
  2539.         "leg"
  2540.             position 565.93 -1.22 350.02
  2541.             heading 1 0 0 up 0 1 0
  2542.         "ring"
  2543.             position -0.02 0 644.07
  2544.         "ring"
  2545.             position -294.07 0 349.98
  2546.             heading -1 0 0 up 0 1 0
  2547.         "ring"
  2548.             position 294.07 0 350.02
  2549.             heading 1 0 0 up 0 1 0
  2550.         "tail"
  2551.             position 0 186.51 -168.93
  2552.  
  2553. #--------------------------------------------------------------------------
  2554.  
  2555. type "ovyard"
  2556.     group "ovons"
  2557.     points 1000
  2558.     viewer
  2559.         #title "Ovon Ship Yard"
  2560.         distance 1340
  2561.         section 1
  2562.         blueprint "ovyard.pcx"
  2563.     torpedo
  2564.         position 240 35 1.45 heading 0 1 0
  2565. #    flak field
  2566.     dynamics
  2567.         mass 100000
  2568.         linear drag 150
  2569.         yaw drag 200
  2570.         pitch drag 200
  2571.         bank drag 300
  2572.         vertical stability 0
  2573.         linear thrust 100
  2574.         angular thrust 2
  2575.     components
  2576.         normal "centre"
  2577.             strength 2500
  2578.             collision test vertex margin 10
  2579.             shape
  2580.                 "ovons\ovyard\centre\hi" < 250
  2581.                 "ovons\ovyard\centre\md" < 600
  2582.                 "ovons\ovyard\centre\lo" < 2500
  2583.                 "ovons\ovyard\centre\vl" < 7000
  2584.         normal "feeder"
  2585.             strength 2500
  2586.             collision test vertex margin 10
  2587.             shape
  2588.                 "ovons\ovyard\feeder\hi" < 250
  2589.                 "ovons\ovyard\feeder\md" < 1500
  2590.                 "ovons\ovyard\feeder\lo" < 2500
  2591.                 "ovons\ovyard\feeder\vl" < 7000
  2592.         normal "gunarm"
  2593.             strength 2500
  2594.             collision test vertex margin 10
  2595.             shape
  2596.                 "ovons\ovyard\gunarm\hi" < 250
  2597.                 "ovons\ovyard\gunarm\md" < 600
  2598.                 "ovons\ovyard\gunarm\lo" < 2500
  2599.                 "ovons\ovyard\gunarm\vl" < 7000
  2600.         normal "gunjoint"
  2601.             strength 2500
  2602.             collision test vertex margin 10
  2603.             shape
  2604.                 "ovons\ovyard\gunjoint\hi" < 250
  2605.                 "ovons\ovyard\gunjoint\md" < 600
  2606.                 "ovons\ovyard\gunjoint\lo" < 2500
  2607.                 "ovons\ovyard\gunjoint\vl" < 7000
  2608.         normal "pumps"
  2609.             strength 2500
  2610.             collision test vertex margin 10
  2611.             shape
  2612.                 "ovons\ovyard\pumps\hi" < 250
  2613.                 "ovons\ovyard\pumps\md" < 600
  2614.                 "ovons\ovyard\pumps\lo" < 2500
  2615.                 "ovons\ovyard\pumps\vl" < 7000
  2616.         normal "service"
  2617.             strength 2500
  2618.             collision test vertex margin 10
  2619.             shape
  2620.                 "ovons\ovyard\service\hi" < 250
  2621.                 "ovons\ovyard\service\md" < 600
  2622.                 "ovons\ovyard\service\lo" < 2500
  2623.                 "ovons\ovyard\service\vl" < 7000
  2624.         normal "spine"
  2625.             strength 2500
  2626.             collision test vertex margin 10
  2627.             shape
  2628.                 "ovons\ovyard\spine\hi" < 250
  2629.                 "ovons\ovyard\spine\md" < 600
  2630.                 "ovons\ovyard\spine\lo" < 2500
  2631.                 "ovons\ovyard\spine\vl" < 7000
  2632.     structure
  2633.         "gunjoint"
  2634.         "centre"
  2635.             position 0 0 -590
  2636.         "feeder"
  2637.             position -98.08 0 -305.25
  2638.         "feeder"
  2639.             position -98.08 0 305.25
  2640.         "gunarm"
  2641.             position 160 0 0
  2642.         "pumps"
  2643.             position 0 0 660
  2644.         "service"
  2645.             position 0 0 -305.25
  2646.         "service"
  2647.             position 0 0 305.25
  2648.         "spine"
  2649.             position 0 0 -457.89
  2650.         "spine"
  2651.             position 0 0 -152.63
  2652.         "spine"
  2653.             position 0 0 152.63
  2654.         "spine"
  2655.             position 0 0 457.89
  2656.  
  2657.  
  2658. #--------------------------------------------------------------------------
  2659.  
  2660. type "stadium"
  2661.     group "ovons"
  2662.     points 200
  2663.     viewer
  2664.         #title "Ovon Stadium"
  2665.         distance 300
  2666.         section 1
  2667.         blueprint "stadium.pcx"
  2668.     dynamics
  2669.         mass 20000
  2670.         linear drag 1000
  2671.         yaw drag 1000
  2672.         pitch drag 1000
  2673.         bank drag 1000
  2674.         vertical stability 0
  2675.         linear thrust 0
  2676.         angular thrust 0
  2677.     components
  2678.         normal "body"
  2679.             strength 65000
  2680.             collision test vertex margin 5
  2681.             shape
  2682.                 "misc\stadium\hi" < 500
  2683.                 "misc\stadium\md" < 1500
  2684.                 "misc\stadium\lo" < 5000
  2685.                 "misc\stadium\vl" < 20000
  2686.     structure
  2687.         "body"
  2688.  
  2689. #==========================================================================
  2690. # OTHERS...
  2691.  
  2692.  
  2693. type "earthftr"
  2694.     group "humans"
  2695.     viewer
  2696.         #title "Earth Fighter"
  2697.         distance 50
  2698.         section 2
  2699.         blueprint "earthftr.pcx"
  2700.     cannon
  2701.         position -3.8 2.1 20.5
  2702.         position 3.8 2.1 20.5
  2703.     dynamics
  2704.         mass 1600
  2705.         linear drag 70
  2706.         yaw drag 150
  2707.         pitch drag 150
  2708.         bank drag 100
  2709.         vertical stability 0
  2710.         linear thrust 100
  2711.         angular thrust 1
  2712.     components
  2713.         normal "body"
  2714.             sfx "small_engine"
  2715.             strength 500
  2716.             collision test vertex margin 5
  2717.             shape
  2718.                 "pirates\earthftr\body\hi" < 150
  2719.                 "pirates\earthftr\body\md" < 400
  2720.                 "pirates\earthftr\body\lo" < 1200
  2721.                 "pirates\earthftr\body\vl" < 2000
  2722.         normal "wings"
  2723.             strength 500
  2724.             collision test vertex margin 5
  2725.             shape
  2726.                 "pirates\earthftr\wings\hi" < 150
  2727.                 "pirates\earthftr\wings\md" < 400
  2728.                 "pirates\earthftr\wings\lo" < 1200
  2729.                 "pirates\earthftr\wings\vl" < 2000
  2730.     structure
  2731.         "body"
  2732.         "wings"
  2733.  
  2734. #--------------------------------------------------------------------------
  2735.  
  2736. type "pirate01"
  2737.     group "pirates"
  2738.     points 150
  2739.     viewer
  2740.         #title "Pirate Ship 1"
  2741.         distance 60
  2742.         section 2
  2743.         blueprint "pirate.pcx"
  2744.     cannon
  2745.         position -3 0 21.3
  2746.         position 3 0 21.3
  2747.     dynamics
  2748.         mass 1500
  2749.         linear drag 40
  2750.         yaw drag 80
  2751.         pitch drag 80
  2752.         bank drag 50
  2753.         vertical stability 0
  2754.         linear thrust 50
  2755.         angular thrust 0.5
  2756.     components
  2757.         normal "body"
  2758.             sfx "small_engine"
  2759.             strength 50
  2760.             collision test vertex margin 5
  2761.             shape
  2762.                 "pirates\pirate01\hi" < 150
  2763.                 "pirates\pirate01\md" < 400
  2764.                 "pirates\pirate01\lo" < 1500
  2765.                 "pirates\pirate01\vl" < 2000
  2766.     structure
  2767.         "body"
  2768.  
  2769. #--------------------------------------------------------------------------
  2770.  
  2771. type "pirate02"
  2772.     group "pirates"
  2773.     points 200
  2774.     viewer
  2775.         #title "Pirate Ship 2"
  2776.         distance 100
  2777.         section 2
  2778.         blueprint "pirate02.pcx"
  2779.     cannon
  2780.         position 0 -12 21.3
  2781.         position 0 -16 21.3
  2782.     dynamics
  2783.         mass 1500
  2784.         linear drag 40
  2785.         yaw drag 80
  2786.         pitch drag 80
  2787.         bank drag 50
  2788.         vertical stability 0
  2789.         linear thrust 50
  2790.         angular thrust 0.5
  2791.     components
  2792.         normal "body"
  2793.             sfx "small_engine"
  2794.             strength 100
  2795.             collision test vertex margin 5
  2796.             shape
  2797.                 "pirates\pirate02\hi" < 150
  2798.                 "pirates\pirate02\md" < 400
  2799.                 "pirates\pirate02\lo" < 1500
  2800.                 "pirates\pirate02\vl" < 2000
  2801.     structure
  2802.         "body"
  2803.  
  2804. #--------------------------------------------------------------------------
  2805.  
  2806. type "supply"
  2807.     group "reptons"
  2808.     viewer
  2809.         #title "Supply Base"
  2810.         distance 1400
  2811.         section 2
  2812.         blueprint "ovsuply.pcx"
  2813.     dynamics
  2814.         mass 50000
  2815.         linear drag 150
  2816.         yaw drag 200
  2817.         pitch drag 200
  2818.         bank drag 300
  2819.         vertical stability 0
  2820.         linear thrust 100
  2821.         angular thrust 2
  2822.     components
  2823.         normal "arms"
  2824.             strength 5000
  2825.             collision test vertex margin 10
  2826.             shape
  2827.                 "pirates\supply\arms\hi" < 240
  2828.                 "pirates\supply\arms\md" < 525
  2829.                 "pirates\supply\arms\lo" < 2400
  2830.                 "pirates\supply\arms\vl" < 10000
  2831.         normal "dish"
  2832.             strength 5000
  2833.             collision test vertex margin 10
  2834.             shape
  2835.                 "pirates\supply\dish\hi" < 240
  2836.                 "pirates\supply\dish\md" < 475
  2837.                 "pirates\supply\dish\lo" < 1000
  2838.                 "pirates\supply\dish\vl" < 5000
  2839.         normal "engines"
  2840.             sfx "mothership_engine"
  2841.             strength 5000
  2842.             collision test vertex margin 10
  2843.             shape
  2844.                 "pirates\supply\engines\hi" < 240
  2845.                 "pirates\supply\engines\md" < 525
  2846.                 "pirates\supply\engines\lo" < 2800
  2847.                 "pirates\supply\engines\vl" < 10000
  2848.         normal "living"
  2849.             strength 5000
  2850.             collision test vertex margin 10
  2851.             shape
  2852.                 "pirates\supply\living\hi" < 240
  2853.                 "pirates\supply\living\md" < 525
  2854.                 "pirates\supply\living\lo" < 2400
  2855.                 "pirates\supply\living\vl" < 10000
  2856.         normal "neck"
  2857.             strength 5000
  2858.             collision test vertex margin 10
  2859.             shape
  2860.                 "pirates\supply\neck\hi" < 180
  2861.                 "pirates\supply\neck\md" < 450
  2862.                 "pirates\supply\neck\lo" < 2400
  2863.                 "pirates\supply\neck\vl" < 10000
  2864.         normal "top"
  2865.             strength 5000
  2866.             collision test vertex margin 10
  2867.             shape
  2868.                 "pirates\supply\top\hi" < 150
  2869.                 "pirates\supply\top\md" < 350
  2870.                 "pirates\supply\top\lo" < 1000
  2871.                 "pirates\supply\top\vl" < 5000
  2872.         normal "tower"
  2873.             strength 5000
  2874.             collision test vertex margin 10
  2875.             shape
  2876.                 "pirates\supply\tower\hi" < 100
  2877.                 "pirates\supply\tower\md" < 225
  2878.                 "pirates\supply\tower\lo" < 550
  2879.                 "pirates\supply\tower\vl" < 2000
  2880.  
  2881.         left right hangar "hangar"
  2882.             sfx "hangar"
  2883.             width 140
  2884.             height 40
  2885.             depth 200
  2886.             door    # note not flat
  2887.                 closed
  2888.                     strength 10000
  2889.                     collision test vertex margin 10
  2890.                     shape
  2891.                         "pirates\supply\door\closed\hi" < 150
  2892.                         "pirates\supply\door\closed\md" < 580
  2893.                         "pirates\supply\door\closed\lo" < 1500
  2894.                         "pirates\supply\door\closed\vl" < 5000
  2895.                 inside
  2896.                     "pirates\supply\door\inner\hi" < 5000
  2897.                 1/4 open
  2898.                     "pirates\supply\door\threeq\hi" < 5000  # nb 3/4 door
  2899.                 1/2 open
  2900.                     "pirates\supply\door\half\hi" < 5000
  2901.                 3/4 open
  2902.                     "pirates\supply\door\oneq\hi" < 5000    # nb 1/4 door
  2903.                 open
  2904.                     "pirates\supply\door\open\hi" < 5000
  2905.             interior
  2906.                 "pirates\supply\door\interior\hi" < 5000
  2907.         normal "outside"
  2908.             strength 5000
  2909.             collision test vertex margin 10
  2910.             shape
  2911.                 "pirates\supply\outside\hi" < 325
  2912.                 "pirates\supply\outside\md" < 580
  2913.                 "pirates\supply\outside\lo" < 2400
  2914.                 "pirates\supply\outside\vl" < 10000
  2915.     structure
  2916.         "arms"
  2917.         "dish"
  2918.             position -330.84 0 77.32
  2919.         "hangar"
  2920.             position 0 202.86 0
  2921.             label "hangar 1" # for mdl launch
  2922.         "outside"
  2923.             position 0 202.86 0
  2924.         "engines"
  2925.             position 506.29 0 0
  2926.         "living"
  2927.             position -189.45 0 0
  2928.         "living"
  2929.             position 195.63 0 0
  2930.             heading 0 1 1 up 0 1 0
  2931.         "living"
  2932.             position 298.55 0 0
  2933.         "living"
  2934.             position 401.47 0 0
  2935.             heading 0 1 1 up 0 1 0
  2936.         "neck"
  2937.             position -361.54 0 0
  2938.         "top"
  2939.             position -541.35 0 0
  2940.         "tower"
  2941.             position 0 186.29 0
  2942.  
  2943.  
  2944.  
  2945. #--------------------------------------------------------------------------
  2946.  
  2947. type "mushroom"
  2948.     group "artifact"
  2949.     viewer
  2950.         #title "Alien Artifact"
  2951.         distance 50
  2952.         section 2
  2953.          blueprint "mushroom.pcx"
  2954.     dynamics
  2955.         mass 1500
  2956.         linear drag 40
  2957.         yaw drag 80
  2958.         pitch drag 80
  2959.         bank drag 50
  2960.         vertical stability 0
  2961.                 linear thrust 50
  2962.         angular thrust 0.5
  2963.     components
  2964.         normal "body"
  2965.             strength 65000    # indestructable
  2966.             collision test vertex margin 5
  2967.             shape
  2968.                 "misc\mushroom\hi" < 150
  2969.                 "misc\mushroom\md" < 400
  2970.                 "misc\mushroom\lo" < 1500
  2971.                 "misc\mushroom\vl" < 2000
  2972.     structure
  2973.         "body"
  2974.  
  2975.  
  2976.  
  2977. #--------------------------------------------------------------------------
  2978.  
  2979. type "static drone"
  2980.     group "drones"
  2981.     points 100
  2982.     viewer
  2983.         #title "Drone"
  2984.         distance 45
  2985.         section 2
  2986.         blueprint "drone.pcx"
  2987.     dynamics
  2988.         mass 500
  2989.         linear drag 100
  2990.         yaw drag 100
  2991.         pitch drag 100
  2992.         bank drag 100
  2993.         vertical stability 0
  2994.         linear thrust 50
  2995.         angular thrust 0.5
  2996.     components
  2997.         normal "body"
  2998.             sfx "small_engine"
  2999.             strength 25
  3000.             collision test vertex margin 10
  3001.             shape
  3002.                 "drones\drone\hi" < 250
  3003.                 "drones\drone\md" < 500
  3004.                 "drones\drone\lo" < 2000
  3005.     structure
  3006.         "body"
  3007.  
  3008. #--------------------------------------------------------------------------
  3009.  
  3010. type "drone with engine"
  3011.     group "drones"
  3012.     points 100
  3013.     viewer
  3014.         #title "Drone with Engine"
  3015.         distance 45
  3016.         section 2
  3017.         blueprint "engdrone.pcx"
  3018.     dynamics
  3019.         mass 500
  3020.         linear drag 100
  3021.         yaw drag 100
  3022.         pitch drag 100
  3023.         bank drag 100
  3024.         vertical stability 0
  3025.         linear thrust 50
  3026.         angular thrust 0.5
  3027.     components
  3028.         normal "body"
  3029.             sfx "small_engine"
  3030.             strength 25
  3031.             collision test vertex margin 10
  3032.             shape
  3033.                 "drones\engdrone\hi" < 250
  3034.                 "drones\engdrone\md" < 500
  3035.                 "drones\engdrone\lo" < 2000
  3036.     structure
  3037.         "body"
  3038.  
  3039.  
  3040. #--------------------------------------------------------------------------
  3041.  
  3042. type "drone with gun"
  3043.     group "drones"
  3044.     points 200
  3045.     viewer
  3046.         #title "Drone with Gun"
  3047.         distance 45
  3048.         section 2
  3049.         blueprint "gundrone.pcx"
  3050.     dynamics
  3051.         mass 500
  3052.         linear drag 45
  3053.         yaw drag 80
  3054.         pitch drag 80
  3055.         bank drag 70
  3056.         vertical stability 0
  3057.         linear thrust 30
  3058.         angular thrust 0.7
  3059.     components
  3060.         gunpost "gun"
  3061.             sfx "small_engine"
  3062.             turret
  3063.                 strength 15
  3064.                 collision test vertex margin 3
  3065.                 shape
  3066.                     "drones\gundrone\body\hi" < 150
  3067.                     "drones\gundrone\body\md" < 300
  3068.                     "drones\gundrone\body\lo" < 1000
  3069.             barrel
  3070.                 position 0 7.5 0
  3071.                 min angle -30
  3072.                 max angle 90
  3073.                 left barrel port -3.5 -1.5 11.1
  3074.                 right barrel port 3.5 -1.5 11.1
  3075.                 strength 15
  3076.                 collision test none
  3077.                 shape
  3078.                     "drones\gundrone\guns\hi" < 250
  3079.     structure
  3080.         "gun"
  3081.  
  3082. #--------------------------------------------------------------------------
  3083.  
  3084.  
  3085. type "robot"
  3086.     group "drones"
  3087.     viewer
  3088.         #title "Mining Robot"
  3089.         distance 90
  3090.         section 2
  3091.         blueprint "minrobot.pcx"
  3092.     dynamics
  3093.         mass 1500
  3094.         linear drag 70
  3095.         yaw drag 100
  3096.         pitch drag 100
  3097.         bank drag 100
  3098.         vertical stability 0
  3099.         linear thrust 100
  3100.         angular thrust 0.5
  3101.     components
  3102.         normal "body"
  3103.             sfx "small_engine"
  3104.             strength 100
  3105.             collision test vertex margin 10
  3106.             shape
  3107.                 "drones\robot\hi" < 250
  3108.                 "drones\robot\md" < 600
  3109.                 "drones\robot\lo" < 1000
  3110.                 "drones\robot\vl" < 2000
  3111.     structure
  3112.         "body"
  3113.  
  3114. #--------------------------------------------------------------------------
  3115.  
  3116. type "portal segment"
  3117.     group "portals"
  3118.     viewer
  3119.         #title "Portal Segment"
  3120.         distance 160
  3121.         section 2
  3122.                 blueprint "segment.pcx"
  3123.     components
  3124.         normal "body"
  3125.                         strength 65000 # indestructable 65000
  3126.             collision test vertex margin 10
  3127.             shape
  3128.                 "misc\hyperway\hi" < 250
  3129.                 "misc\hyperway\md" < 500
  3130.                 "misc\hyperway\lo" < 1400
  3131.                 "misc\hyperway\vl" < 5000
  3132.     structure
  3133.         "body"
  3134.  
  3135. #--------------------------------------------------------------------------
  3136.  
  3137. type "brace"
  3138.     group "brace"
  3139.     points 250
  3140.     viewer
  3141.         #title "Portal Brace"
  3142.         distance 380
  3143.         section 2
  3144.                      blueprint "brace.pcx"
  3145.     components
  3146.         normal "body"
  3147.                         strength 500
  3148.             collision test vertex margin 10
  3149.             shape
  3150.                 "misc\brace\hi" < 250
  3151.                 "misc\brace\md" < 500
  3152.                 "misc\brace\lo" < 1400
  3153.                 "misc\brace\vl" < 3000
  3154.     structure
  3155.         "body"
  3156.  
  3157. #--------------------------------------------------------------------------
  3158.  
  3159. type "comet"
  3160.     group "comet"
  3161.     viewer
  3162.         #title "Comet with Ovon Engine"
  3163.         distance 300
  3164.         section 2
  3165.         blueprint "comeng.pcx"
  3166.     dynamics
  3167.         mass 10000
  3168.         linear drag 10
  3169.         yaw drag 80
  3170.         pitch drag 80
  3171.         bank drag 70
  3172.         vertical stability 0
  3173.         linear thrust 60
  3174.         angular thrust 0.2
  3175.     components
  3176.         normal "body"
  3177.                         strength 200  # indestructable
  3178.             collision test vertex margin 10
  3179.             shape
  3180.                 "misc\comet\hi" < 500
  3181.                 "misc\comet\md" < 1000
  3182.                 "misc\comet\lo" < 2000
  3183.                 "misc\comet\vl" < 10000
  3184.         normal "engine"
  3185.             sfx "medium_engine"
  3186.             strength 50
  3187.             collision test vertex margin 10
  3188.             shape
  3189.                 "misc\cometeng\hi" < 250
  3190.                 "misc\cometeng\md" < 500
  3191.                 "misc\cometeng\lo" < 1000
  3192.                 "misc\cometeng\vl" < 3000
  3193.     structure
  3194.         "body"
  3195.         "engine"
  3196.             position 0 0 -75
  3197.             non-critical
  3198.             label "engine"
  3199.  
  3200. #--------------------------------------------------------------------------
  3201.  
  3202. type "power cube"
  3203.     group "reptons"
  3204.     viewer
  3205.         #title "Multiplayer Powerup Cube"
  3206.         distance 450
  3207.         section 2
  3208.          blueprint "energy.pcx"
  3209.     dynamics
  3210.         mass 10000
  3211.         linear drag 150
  3212.         yaw drag 200
  3213.         pitch drag 200
  3214.         bank drag 300
  3215.         vertical stability 0
  3216.         linear thrust 100
  3217.         angular thrust 2
  3218.     components
  3219.         left right hangar "hangar"
  3220.             sfx "hangar"
  3221.             width 120
  3222.             height 40
  3223.             depth 120
  3224.             flat door
  3225.                 closed
  3226.                     strength 65000
  3227.                     collision test vertex margin 10
  3228.                     shape
  3229.                         "misc\energy\door\closed\hi" < 700
  3230.                         "misc\energy\door\closed\md" < 1500
  3231.                         "misc\energy\door\closed\lo" < 3000
  3232.                         "misc\energy\door\closed\vl" < 10000
  3233.                 inside
  3234.                     "misc\energy\door\inner\hi" < 4000
  3235.                 1/4 open
  3236.                     "misc\energy\door\threeq\hi" < 4000    # nb 3/4 door
  3237.                 1/2 open
  3238.                     "misc\energy\door\half\hi" < 4000
  3239.                 3/4 open
  3240.                     "misc\energy\door\oneq\hi" < 4000    # nb 1/4 door
  3241.                 open
  3242.                     "misc\energy\door\open\hi" < 4000
  3243.             interior
  3244.                 "misc\energy\door\interior\hi" < 4000
  3245.         normal "outside"
  3246.             strength 65000
  3247.             collision test vertex margin 10
  3248.             shape
  3249.                 "misc\energy\outside\hi" < 700
  3250.                 "misc\energy\outside\md" < 1500
  3251.                 "misc\energy\outside\lo" < 3000
  3252.                 "misc\energy\outside\vl" < 10000
  3253.     structure
  3254.         "hangar"
  3255.         "outside"
  3256.  
  3257. #--------------------------------------------------------------------------
  3258.  
  3259. type "carnsuit"
  3260.     group "reptons"
  3261.     viewer
  3262.         #title "Karnin Figure"
  3263.         distance 8
  3264.         section 2
  3265.          blueprint "carnsuit.pcx"
  3266.     components
  3267.         normal "body"
  3268.             strength 50
  3269.             collision test none
  3270.             shape
  3271.                 "bodies\carnsuit\hi" < 1000
  3272.     structure
  3273.         "body"
  3274.  
  3275. #--------------------------------------------------------------------------
  3276. # big
  3277. type "killer asta"
  3278.     group "asteroids"
  3279.     points 100
  3280. #    viewer
  3281. #        #title "Killer Asteroid For M47"
  3282. #        distance 300
  3283. #        section 2
  3284.     dynamics
  3285.         mass 7000
  3286.         linear drag 6
  3287.         yaw drag 20
  3288.         pitch drag 20
  3289.         bank drag 20
  3290.         vertical stability 0
  3291.         linear thrust 0
  3292.         angular thrust 0
  3293.     components
  3294.         normal "body"
  3295.             strength 65000
  3296.             collision test vertex margin 10
  3297.             shape
  3298.                 "astroids\astroida\hi" < 6000
  3299.     structure
  3300.         "body"
  3301.  
  3302. #--------------------------------------------------------------------------
  3303. #very big 1
  3304. type "asta"
  3305.     group "asteroids"
  3306.     points 100
  3307. #    viewer
  3308. #        #title "Asteroid A"
  3309. #        distance 300
  3310. #        section 2
  3311.     dynamics
  3312.         mass 5600
  3313.         linear drag 70
  3314.         yaw drag 100
  3315.         pitch drag 100
  3316.         bank drag 100
  3317.         vertical stability 0
  3318.         linear thrust 100
  3319.         angular thrust 0.8
  3320.     components
  3321.         normal "body"
  3322.             strength 100
  3323.             collision test vertex margin 10
  3324.             shape
  3325.                 "astroids\astroida\hi" < 6000
  3326.     structure
  3327.         "body"
  3328.  
  3329. #--------------------------------------------------------------------------
  3330. #big 1
  3331. type "astb"
  3332.     group "asteroids"
  3333.     points 100
  3334. #    viewer
  3335. #        #title "Asteroid B"
  3336. #        distance 300
  3337. #        section 3
  3338.     dynamics
  3339.         mass 4600
  3340.         linear drag 70
  3341.         yaw drag 100
  3342.         pitch drag 100
  3343.         bank drag 100
  3344.         vertical stability 0
  3345.         linear thrust 100
  3346.         angular thrust 0.8
  3347.     components
  3348.         normal "body"
  3349.             strength 75
  3350.             collision test vertex margin 10
  3351.             shape
  3352.                 "astroids\astroidb\hi" < 5000
  3353.     structure
  3354.         "body"
  3355.  
  3356. #--------------------------------------------------------------------------
  3357. #small 1
  3358. type "astc"
  3359.     group "asteroids"
  3360.     points 100
  3361. #    viewer
  3362. #        #title "Asteroid C"
  3363. #        distance 300
  3364. #        section 3
  3365.     dynamics
  3366.         mass 2600
  3367.         linear drag 70
  3368.         yaw drag 100
  3369.         pitch drag 100
  3370.         bank drag 100
  3371.         vertical stability 0
  3372.         linear thrust 100
  3373.         angular thrust 0.8
  3374.     components
  3375.         normal "body"
  3376.             strength 50
  3377.             collision test vertex margin 8
  3378.             shape
  3379.                 "astroids\astroidc\hi" < 2500
  3380.     structure
  3381.         "body"
  3382.  
  3383. #--------------------------------------------------------------------------
  3384. #small 2
  3385. type "astd"
  3386.     group "asteroids"
  3387.     points 100
  3388. #    viewer
  3389. #        #title "Asteroid D"
  3390. #        distance 300
  3391. #        section 3
  3392.     dynamics
  3393.         mass 2600
  3394.         linear drag 70
  3395.         yaw drag 100
  3396.         pitch drag 100
  3397.         bank drag 100
  3398.         vertical stability 0
  3399.         linear thrust 100
  3400.         angular thrust 0.8
  3401.     components
  3402.         normal "body"
  3403.             strength 50
  3404.             collision test vertex margin 8
  3405.             shape
  3406.                 "astroids\astroidd\hi" < 2000
  3407.     structure
  3408.         "body"
  3409.  
  3410. #--------------------------------------------------------------------------
  3411. #small 3
  3412. type "aste"
  3413.     group "asteroids"
  3414.     points 100
  3415. #    viewer
  3416. #        #title "Asteroid E"
  3417. #        distance 300
  3418. #        section 3
  3419.     dynamics
  3420.         mass 2600
  3421.         linear drag 70
  3422.         yaw drag 100
  3423.         pitch drag 100
  3424.         bank drag 100
  3425.         vertical stability 0
  3426.         linear thrust 100
  3427.         angular thrust 0.8
  3428.     components
  3429.         normal "body"
  3430.             strength 50
  3431.             collision test vertex margin 8
  3432.             shape
  3433.                 "astroids\astroide\hi" < 2500
  3434.     structure
  3435.         "body"
  3436.  
  3437. #--------------------------------------------------------------------------
  3438. #tiny 1
  3439. type "astf"
  3440.     group "asteroids"
  3441.     points 100
  3442. #    viewer
  3443. #        #title "Asteroid F"
  3444. #        distance 300
  3445. #        section 3
  3446.     dynamics
  3447.         mass 1600
  3448.         linear drag 70
  3449.         yaw drag 100
  3450.         pitch drag 100
  3451.         bank drag 100
  3452.         vertical stability 0
  3453.         linear thrust 100
  3454.         angular thrust 0.8
  3455.     components
  3456.         normal "body"
  3457.             strength 10
  3458.             collision test vertex margin 6
  3459.             shape
  3460.                 "astroids\astroidf\hi" < 2000
  3461.     structure
  3462.         "body"
  3463.  
  3464. #--------------------------------------------------------------------------
  3465. #big 2
  3466. type "astg"
  3467.     group "asteroids"
  3468.     points 100
  3469. #    viewer
  3470. #        #title "Asteroid G"
  3471. #        distance 300
  3472. #        section 3
  3473.     dynamics
  3474.         mass 4600
  3475.         linear drag 70
  3476.         yaw drag 100
  3477.         pitch drag 100
  3478.         bank drag 100
  3479.         vertical stability 0
  3480.         linear thrust 100
  3481.         angular thrust 0.8
  3482.     components
  3483.         normal "body"
  3484.             strength 75
  3485.             collision test vertex margin 10
  3486.             shape
  3487.                 "astroids\astroidg\hi" < 4500
  3488.     structure
  3489.         "body"
  3490.  
  3491. #--------------------------------------------------------------------------
  3492. #big 3
  3493. type "asth"
  3494.     group "asteroids"
  3495.     points 100
  3496. #    viewer
  3497. #        #title "Asteroid H"
  3498. #        distance 300
  3499. #        section 3
  3500.     dynamics
  3501.         mass 4600
  3502.         linear drag 70
  3503.         yaw drag 100
  3504.         pitch drag 100
  3505.         bank drag 100
  3506.         vertical stability 0
  3507.         linear thrust 100
  3508.         angular thrust 0.8
  3509.     components
  3510.         normal "body"
  3511.             strength 75
  3512.             collision test vertex margin 10
  3513.             shape
  3514.                 "astroids\astroidh\hi" < 4000
  3515.     structure
  3516.         "body"
  3517.  
  3518. #--------------------------------------------------------------------------
  3519. #small 4
  3520. type "asti"
  3521.     group "asteroids"
  3522.     points 100
  3523. #    viewer
  3524. #        #title "Asteroid I"
  3525. #        distance 300
  3526. #        section 3
  3527.     dynamics
  3528.         mass 2600
  3529.         linear drag 70
  3530.         yaw drag 100
  3531.         pitch drag 100
  3532.         bank drag 100
  3533.         vertical stability 0
  3534.         linear thrust 100
  3535.         angular thrust 0.8
  3536.     components
  3537.         normal "body"
  3538.             strength 50
  3539.             collision test vertex margin 8
  3540.             shape
  3541.                 "astroids\astroidi\hi" < 2000
  3542.     structure
  3543.         "body"
  3544.  
  3545. #--------------------------------------------------------------------------
  3546. #tiny 2
  3547. type "astj"
  3548.     group "asteroids"
  3549.     points 100
  3550. #    viewer
  3551. #        #title "Asteroid J"
  3552. #        distance 300
  3553. #        section 3
  3554.     dynamics
  3555.         mass 1600
  3556.         linear drag 70
  3557.         yaw drag 100
  3558.         pitch drag 100
  3559.         bank drag 100
  3560.         vertical stability 0
  3561.         linear thrust 100
  3562.         angular thrust 0.8
  3563.     components
  3564.         normal "body"
  3565.             strength 10
  3566.             collision test vertex margin 6
  3567.             shape
  3568.                 "astroids\astroidj\hi" < 2000
  3569.     structure
  3570.         "body"
  3571.  
  3572. #--------------------------------------------------------------------------
  3573. #tiny 3
  3574. type "astk"
  3575.     group "asteroids"
  3576.     points 100
  3577. #    viewer
  3578. #        #title "Asteroid K"
  3579. #        distance 300
  3580. #        section 3
  3581.     dynamics
  3582.         mass 1600
  3583.         linear drag 70
  3584.         yaw drag 100
  3585.         pitch drag 100
  3586.         bank drag 100
  3587.         vertical stability 0
  3588.         linear thrust 100
  3589.         angular thrust 0.8
  3590.     components
  3591.         normal "body"
  3592.             strength 10
  3593.             collision test vertex margin 6
  3594.             shape
  3595.                 "astroids\astroidk\hi" < 2000
  3596.     structure
  3597.         "body"
  3598.  
  3599.  
  3600.  
  3601. #--------------------------------------------------------------------------
  3602.  
  3603. type "ore1"
  3604.     group "ore"
  3605. #    viewer
  3606. #        #title "Ore 1"
  3607. #        distance 100
  3608. #        section 2
  3609.     dynamics
  3610.         mass 600
  3611.         linear drag 30
  3612.         yaw drag 50
  3613.         pitch drag 50
  3614.         bank drag 50
  3615.         vertical stability 0
  3616.         linear thrust 10
  3617.         angular thrust 0
  3618.     components
  3619.         normal "body"
  3620.             strength 65000    # indestructable
  3621.             collision test vertex margin 6
  3622.             shape
  3623.                 "astroids\ore1\hi" < 2000
  3624.     structure
  3625.         "body"
  3626.  
  3627. #--------------------------------------------------------------------------
  3628.  
  3629. type "ore2"
  3630.     group "ore"
  3631. #    viewer
  3632. #        #title "Ore 2"
  3633. #        distance 100
  3634. #        section 3
  3635.     dynamics
  3636.         mass 600
  3637.         linear drag 30
  3638.         yaw drag 50
  3639.         pitch drag 50
  3640.         bank drag 50
  3641.         vertical stability 0
  3642.         linear thrust 10
  3643.         angular thrust 0
  3644.     components
  3645.         normal "body"
  3646.             strength 65000    # indestructable
  3647.             collision test vertex margin 6
  3648.             shape
  3649.                 "astroids\ore2\hi" < 2000
  3650.     structure
  3651.         "body"
  3652.  
  3653. #--------------------------------------------------------------------------
  3654.  
  3655. type "ore3"
  3656.     group "ore"
  3657. #    viewer
  3658. #        #title "Ore 3"
  3659. #        distance 100
  3660. #        section 3
  3661.     dynamics
  3662.         mass 600
  3663.         linear drag 30
  3664.         yaw drag 50
  3665.         pitch drag 50
  3666.         bank drag 50
  3667.         vertical stability 0
  3668.         linear thrust 10
  3669.         angular thrust 0
  3670.     components
  3671.         normal "body"
  3672.             strength 65000    # indestructable
  3673.             collision test vertex margin 6
  3674.             shape
  3675.                 "astroids\ore3\hi" < 2000
  3676.     structure
  3677.         "body"
  3678.  
  3679. #--------------------------------------------------------------------------
  3680.  
  3681. type "ore4"
  3682.     group "ore"
  3683. #    viewer
  3684. #        #title "Ore 4"
  3685. #        distance 100
  3686. #        section 3
  3687.     dynamics
  3688.         mass 600
  3689.         linear drag 30
  3690.         yaw drag 50
  3691.         pitch drag 50
  3692.         bank drag 50
  3693.         vertical stability 0
  3694.         linear thrust 10
  3695.         angular thrust 0
  3696.     components
  3697.         normal "body"
  3698.             strength 10000
  3699.             collision test vertex margin 6
  3700.             shape
  3701.                 "astroids\ore4\hi" < 2000
  3702.     structure
  3703.         "body"
  3704.  
  3705.  
  3706.  
  3707. #==========================================================================
  3708. # WEAPONS
  3709.  
  3710. type "standard cannon"
  3711.     group "weapons"
  3712.     viewer
  3713.         #title "Standard Cannon"
  3714.         distance 13
  3715.         section 3
  3716.         blueprint "stdcan.pcx"
  3717.     components
  3718.         normal "body"
  3719.                         strength 9999
  3720.             collision test vertex margin 1
  3721.             shape
  3722.                 "weapons\janes\standard\hi" < 500
  3723.     structure
  3724.         "body"
  3725.  
  3726. #--------------------------------------------------------------------------
  3727.  
  3728. type "laser cannon device"
  3729.     group "weapons"
  3730.     viewer
  3731.         #title "Laser Cannon"
  3732.         distance 13
  3733.         section 3
  3734.         blueprint "lascan.pcx"
  3735.     dynamics        # note dynamics needed to enable rotation in briefing screen
  3736.         mass 150
  3737.         linear drag 0
  3738.         yaw drag 0
  3739.         pitch drag 0
  3740.         bank drag 0
  3741.         vertical stability 0
  3742.         linear thrust 0
  3743.         angular thrust 0
  3744.     components
  3745.         normal "body"
  3746.                         strength 9999
  3747.             collision test vertex margin 1
  3748.             shape
  3749.                 "weapons\janes\laser\hi" < 500
  3750.     structure
  3751.         "body"
  3752.  
  3753. #--------------------------------------------------------------------------
  3754.  
  3755. type "plasma cannon device"
  3756.     group "weapons"
  3757.     viewer
  3758.         #title "Plasma Cannon"
  3759.         distance 13
  3760.         section 3
  3761.         blueprint "plascan.pcx"
  3762.     dynamics        # note dynamics needed to enable rotation in briefing screen
  3763.         mass 150
  3764.         linear drag 0
  3765.         yaw drag 0
  3766.         pitch drag 0
  3767.         bank drag 0
  3768.         vertical stability 0
  3769.         linear thrust 0
  3770.         angular thrust 0
  3771.     components
  3772.         normal "body"
  3773.             strength 40
  3774.             collision test vertex margin 1
  3775.             shape
  3776.                 "weapons\plasma\hi" < 500
  3777.     structure
  3778.         "body"
  3779.  
  3780. #--------------------------------------------------------------------------
  3781.  
  3782. type "fragment cannon device"
  3783.     group "weapons"
  3784.     viewer
  3785.         #title "Fragment Cannon"
  3786.         distance 13
  3787.         section 3
  3788.         blueprint "fragcan.pcx"
  3789.     dynamics        # note dynamics needed to enable rotation in briefing screen
  3790.         mass 150
  3791.         linear drag 0
  3792.         yaw drag 0
  3793.         pitch drag 0
  3794.         bank drag 0
  3795.         vertical stability 0
  3796.         linear thrust 0
  3797.         angular thrust 0
  3798.     components
  3799.         normal "body"
  3800.             strength 40
  3801.             collision test vertex margin 1
  3802.             shape
  3803.                 "weapons\janes\fragment\hi" < 500
  3804.     structure
  3805.         "body"
  3806.  
  3807. #--------------------------------------------------------------------------
  3808.  
  3809. type "screamer rocket device"
  3810.     group "weapons"
  3811.     viewer
  3812.         #title "Screamer Rocket"
  3813.         distance 3
  3814.         section 3
  3815.         blueprint "scream.pcx"
  3816.     dynamics
  3817.         mass 100
  3818.         linear drag 10
  3819.         yaw drag 10
  3820.         pitch drag 10
  3821.         bank drag 10
  3822.         vertical stability 0
  3823.         linear thrust 20
  3824.         angular thrust 0.8
  3825.     components
  3826.         normal "body"
  3827.             strength 40
  3828.             collision test vertex margin 1
  3829.             shape
  3830.                 "weapons\janes\screamer\vh" < 5000
  3831.     structure
  3832.         "body"
  3833.  
  3834. # not in viewer
  3835.  
  3836. type "screamer rocket"
  3837.     group "weapons"
  3838. #    viewer
  3839. #        #title "Screamer Rocket"
  3840. #        distance 3
  3841. #        section 3
  3842. #        blueprint "scream.pcx"
  3843.     dynamics
  3844.         mass 100
  3845.         linear drag 10
  3846.         yaw drag 10
  3847.         pitch drag 10
  3848.         bank drag 10
  3849.         vertical stability 0
  3850.         linear thrust 20
  3851.         angular thrust 0.8
  3852.     components
  3853.         normal "body"
  3854.             strength 40
  3855.             collision test vertex margin 1
  3856.             shape
  3857.                 "weapons\screamer\hi" < 50
  3858.                 "weapons\screamer\md" < 100
  3859.                 "weapons\screamer\lo" < 300
  3860.     structure
  3861.         "body"
  3862.  
  3863. #--------------------------------------------------------------------------
  3864.  
  3865. type "drive seeker device"
  3866.     group "weapons"
  3867.     viewer
  3868.         #title "Drive Seeking Missile"
  3869.         distance 4
  3870.         section 3
  3871.         blueprint "drskms.pcx"
  3872.     dynamics
  3873.         mass 100
  3874.         linear drag 10
  3875.         yaw drag 10
  3876.         pitch drag 10
  3877.         bank drag 10
  3878.         vertical stability 0
  3879.         linear thrust 15
  3880.         angular thrust 0.8
  3881.     components
  3882.         normal "body"
  3883.             strength 10
  3884.             collision test vertex margin 1
  3885.             shape
  3886.                 "weapons\janes\driveskr\vh" < 4000
  3887.     structure
  3888.         "body"
  3889.  
  3890. # not in viewer
  3891. type "drive seeker"
  3892.     group "weapons"
  3893. #    viewer
  3894. #        #title "Drive Seeking Missile"
  3895. #        distance 4
  3896. #        section 3
  3897. #        blueprint "drskms.pcx"
  3898.     dynamics
  3899.         mass 100
  3900.         linear drag 10
  3901.         yaw drag 10
  3902.         pitch drag 10
  3903.         bank drag 10
  3904.         vertical stability 0
  3905.         linear thrust 15
  3906.         angular thrust 0.8
  3907.     components
  3908.         normal "body"
  3909.             strength 10
  3910.             collision test vertex margin 1
  3911.             shape
  3912.                 "weapons\driveskr\hi" < 80
  3913.                 "weapons\driveskr\md" < 150
  3914.                 "weapons\driveskr\lo" < 400
  3915.     structure
  3916.         "body"
  3917.  
  3918. #--------------------------------------------------------------------------
  3919.  
  3920. type "widow maker device"
  3921.     group "weapons"
  3922.     viewer
  3923.         #title "Widow Maker Missile"
  3924.         distance 8
  3925.         section 3
  3926.         blueprint "widow.pcx"
  3927.     dynamics
  3928.         mass 100
  3929.         linear drag 10
  3930.         yaw drag 10
  3931.         pitch drag 10
  3932.         bank drag 10
  3933.         vertical stability 0
  3934.         linear thrust 15
  3935.         angular thrust 0.8
  3936.     components
  3937.         normal "body"
  3938.             strength 30
  3939.             collision test vertex margin 1
  3940.             shape
  3941.                 "weapons\janes\widowmkr\vh" < 5000
  3942.     structure
  3943.         "body"
  3944.  
  3945. # not in viewer
  3946.  
  3947. type "widow maker"
  3948.     group "weapons"
  3949. #    viewer
  3950. #        #title "Widow Maker Missile"
  3951. #        distance 8
  3952. #        section 3
  3953. #        blueprint "widow.pcx"
  3954.     dynamics
  3955.         mass 100
  3956.         linear drag 10
  3957.         yaw drag 10
  3958.         pitch drag 10
  3959.         bank drag 10
  3960.         vertical stability 0
  3961.         linear thrust 15
  3962.         angular thrust 0.8
  3963.     components
  3964.         normal "body"
  3965.             strength 30
  3966.             collision test vertex margin 1
  3967.             shape
  3968.                 "weapons\widowmkr\hi" < 100
  3969.                 "weapons\widowmkr\md" < 200
  3970.                 "weapons\widowmkr\lo" < 500
  3971.     structure
  3972.         "body"
  3973.  
  3974. #--------------------------------------------------------------------------
  3975.  
  3976. type "escort missile device"
  3977.     group "weapons"
  3978.     viewer
  3979.         #title "Escort Missile"
  3980.         distance 10
  3981.         section 3
  3982.         blueprint "escort.pcx"
  3983.     dynamics
  3984.         mass 150
  3985.         linear drag 10
  3986.         yaw drag 10
  3987.         pitch drag 10
  3988.         bank drag 10
  3989.         vertical stability 0
  3990.         linear thrust 12
  3991.         angular thrust 0.8
  3992.     components
  3993.         normal "body"
  3994.             strength 40
  3995.             collision test vertex margin 1
  3996.             shape
  3997.                 "weapons\janes\escort\vh" < 5000
  3998.     structure
  3999.         "body"
  4000.  
  4001. # not in viewer
  4002. type "escort missile"
  4003.     group "weapons"
  4004. #    viewer
  4005. #        #title "Escort Missile"
  4006. #        distance 10
  4007. #        section 3
  4008. #        blueprint "escort.pcx"
  4009.     dynamics
  4010.         mass 150
  4011.         linear drag 10
  4012.         yaw drag 10
  4013.         pitch drag 10
  4014.         bank drag 10
  4015.         vertical stability 0
  4016.         linear thrust 12
  4017.         angular thrust 0.8
  4018.     components
  4019.         normal "body"
  4020.             strength 40
  4021.             collision test vertex margin 1
  4022.             shape
  4023.                 "weapons\escort\hi" < 100
  4024.                 "weapons\escort\md" < 250
  4025.                 "weapons\escort\lo" < 500
  4026.     structure
  4027.         "body"
  4028.  
  4029. #--------------------------------------------------------------------------
  4030.  
  4031. type "darklight drive device"
  4032.     group "weapons"
  4033.     viewer
  4034.         #title "Darklight Drive"
  4035.         distance 10
  4036.         section 3
  4037.         blueprint "dldrive.pcx"
  4038.     dynamics
  4039.         mass 100
  4040.         linear drag 0.5
  4041.         yaw drag 10
  4042.         pitch drag 10
  4043.         bank drag 10
  4044.         vertical stability 0
  4045.         linear thrust 1
  4046.         angular thrust 0.8
  4047.     components
  4048.         normal "body"
  4049.             strength 40
  4050.             collision test vertex margin 1
  4051.             shape
  4052.                 "weapons\janes\dldrive1\vh" < 5000
  4053.     structure
  4054.         "body"
  4055.  
  4056. # not in viewer
  4057. type "darklight drive"
  4058.     group "weapons"
  4059. #    viewer
  4060. #        #title "Darklight Drive"
  4061. #        distance 10
  4062. #        section 3
  4063. #        blueprint "dldrive.pcx"
  4064.     dynamics
  4065.         mass 100
  4066.         linear drag 0.5
  4067.         yaw drag 10
  4068.         pitch drag 10
  4069.         bank drag 10
  4070.         vertical stability 0
  4071.         linear thrust 1
  4072.         angular thrust 0.8
  4073.     components
  4074.         normal "body"
  4075.             strength 40
  4076.             collision test vertex margin 1
  4077.             shape
  4078.                 "weapons\dldrive1\hi" < 500
  4079.     structure
  4080.         "body"
  4081.  
  4082. #--------------------------------------------------------------------------
  4083.  
  4084. # not in viewer
  4085. type "fragment cannon"
  4086.     group "weapons"
  4087. #    viewer
  4088. #        #title "Fragmentation Cannon"
  4089. #        distance 1
  4090. #        section 3
  4091. #        blueprint "fragcan.pcx"
  4092.     components
  4093.         normal "body"
  4094.             strength 40
  4095.             collision test vertex margin 1
  4096.             shape
  4097.                 "weapons\fragcn\hi" < 500
  4098.     structure
  4099.         "body"
  4100.  
  4101. #--------------------------------------------------------------------------
  4102.  
  4103. # not in viewer
  4104. # frag cannon reused
  4105. type "pulse cannon"    # projectile
  4106.     group "pulse cannon"
  4107.     dynamics
  4108.         mass 100
  4109.         linear drag 0.05
  4110.         yaw drag 10
  4111.         pitch drag 10
  4112.         bank drag 10
  4113.         vertical stability 0
  4114.         linear thrust 5
  4115.         angular thrust 0.1
  4116.     components
  4117.         normal "body"
  4118.             sfx "pulse_loop"
  4119.             strength 40
  4120.             collision test vertex margin 1
  4121.             shape
  4122.                 "weapons\fragcn\hi" < 500
  4123.     structure
  4124.         "body"
  4125.  
  4126. #--------------------------------------------------------------------------
  4127.  
  4128. type "rector bomb device"
  4129.     group "weapons"
  4130.     viewer
  4131.         #title "Rector Bomb"
  4132.         distance 3
  4133.         section 3
  4134.         blueprint "rector.pcx"
  4135.     dynamics
  4136.         mass 150
  4137.         linear drag 0
  4138.         yaw drag 0
  4139.         pitch drag 0
  4140.         bank drag 0
  4141.         vertical stability 0
  4142.         linear thrust 0
  4143.         angular thrust 0
  4144.     components
  4145.         normal "body"
  4146.             strength 40
  4147.             collision test vertex margin 1
  4148.             shape
  4149.                 "weapons\janes\rector\vh" < 5000
  4150.     structure
  4151.         "body"
  4152.  
  4153. # not in viewer
  4154. type "rector bomb"
  4155.     group "weapons"
  4156. #    viewer
  4157. #        #title "Rector Bomb"
  4158. #        distance 3
  4159. #        section 3
  4160. #        blueprint "rector.pcx"
  4161.     dynamics
  4162.         mass 150
  4163.         linear drag 0
  4164.         yaw drag 0
  4165.         pitch drag 0
  4166.         bank drag 0
  4167.         vertical stability 0
  4168.         linear thrust 0
  4169.         angular thrust 0
  4170.     components
  4171.         normal "body"
  4172.             strength 40
  4173.             collision test vertex margin 1
  4174.             shape
  4175.                 "weapons\rector\hi" < 500
  4176.     structure
  4177.         "body"
  4178.  
  4179. #--------------------------------------------------------------------------
  4180.  
  4181. type "virus bomb device"
  4182.     group "weapons"
  4183.     viewer
  4184.         #title "Virus Bomb"
  4185.         distance 4
  4186.         section 3
  4187.         blueprint "virus.pcx"
  4188.     dynamics
  4189.         mass 150
  4190.         linear drag 0
  4191.         yaw drag 0
  4192.         pitch drag 0
  4193.         bank drag 0
  4194.         vertical stability 0
  4195.         linear thrust 0
  4196.         angular thrust 0
  4197.     components
  4198.         normal "body"
  4199.             strength 40
  4200.             collision test vertex margin 1
  4201.             shape
  4202.                 "weapons\janes\virus\vh" < 5000
  4203.     structure
  4204.         "body"
  4205.  
  4206. # not in viewer
  4207.  
  4208. type "virus bomb"
  4209.     group "weapons"
  4210. #    viewer
  4211. #        #title "Virus Bomb"
  4212. #        distance 4
  4213. #        section 3
  4214. #        blueprint "virus.pcx"
  4215.     dynamics
  4216.         mass 150
  4217.         linear drag 0
  4218.         yaw drag 0
  4219.         pitch drag 0
  4220.         bank drag 0
  4221.         vertical stability 0
  4222.         linear thrust 0
  4223.         angular thrust 0
  4224.     components
  4225.         normal "body"
  4226.             strength 40
  4227.             collision test vertex margin 1
  4228.             shape
  4229.                 "weapons\virus\hi" < 500
  4230.     structure
  4231.         "body"
  4232.  
  4233. #--------------------------------------------------------------------------
  4234.  
  4235. type "judgement cube device"
  4236.     group "weapons"
  4237.     viewer
  4238.         #title "Judgement Cube"
  4239.         distance 3
  4240.         section 3
  4241.         blueprint "cube.pcx"
  4242.     dynamics
  4243.         mass 100
  4244.         linear drag 0.1
  4245.         yaw drag 10
  4246.         pitch drag 10
  4247.         bank drag 10
  4248.         vertical stability 0
  4249.         linear thrust 1
  4250.         angular thrust 0.8
  4251.     components
  4252.         normal "body"
  4253.             strength 40
  4254.             collision test vertex margin 1
  4255.             shape
  4256.                 "weapons\janes\judgment\vh" < 5000
  4257.     structure
  4258.         "body"
  4259.  
  4260. # not in viewer
  4261. type "judgement cube"
  4262.     group "weapons"
  4263. #    viewer
  4264. #        #title "Judgement Cube"
  4265. #        distance 3
  4266. #        section 3
  4267. #        blueprint "cube.pcx"
  4268.     dynamics
  4269.         mass 100
  4270.         linear drag 0.1
  4271.         yaw drag 10
  4272.         pitch drag 10
  4273.         bank drag 10
  4274.         vertical stability 0
  4275.         linear thrust 1
  4276.         angular thrust 0.8
  4277.     components
  4278.         normal "body"
  4279.             strength 40
  4280.             collision test vertex margin 1
  4281.             shape
  4282.                 "weapons\judgment\hi" < 500
  4283.     structure
  4284.         "body"
  4285.  
  4286. #--------------------------------------------------------------------------
  4287.  
  4288. # not in viewer
  4289. type "laser cannon"
  4290.     group "weapons"
  4291. #    viewer
  4292. #        #title "Laser Cannon"
  4293. #        distance 10
  4294. #        section 3
  4295. #        blueprint "lascan.pcx"
  4296.     components
  4297.         normal "body"
  4298.             strength 40
  4299.             collision test vertex margin 1
  4300.             shape
  4301.                 "weapons\lasercn\hi" < 100
  4302.                 "weapons\lasercn\md" < 250
  4303.                 "weapons\lasercn\lo" < 500
  4304.     structure
  4305.         "body"
  4306.  
  4307. #--------------------------------------------------------------------------
  4308.  
  4309. type "nano mine device"
  4310.     group "weapons"
  4311.     viewer
  4312.         #title "Nano Mine"
  4313.         distance 3
  4314.         section 3
  4315.         blueprint "nanomine.pcx"
  4316.     dynamics
  4317.         mass 100
  4318.         linear drag 10
  4319.         yaw drag 10
  4320.         pitch drag 10
  4321.         bank drag 10
  4322.         vertical stability 0
  4323.         linear thrust 10
  4324.         angular thrust 0.8
  4325.     components
  4326.         normal "body"
  4327.             strength 10
  4328.             collision test cube
  4329.             shape
  4330.                 "weapons\janes\nano\vh" < 5000
  4331.     structure
  4332.         "body"
  4333.  
  4334. # not in viewer
  4335. type "nano mine"
  4336.     group "weapons"
  4337. #    viewer
  4338. #        #title "Nano Mine"
  4339. #        distance 3
  4340. #        section 3
  4341. #        blueprint "nanomine.pcx"
  4342.     dynamics
  4343.         mass 100
  4344.         linear drag 10
  4345.         yaw drag 10
  4346.         pitch drag 10
  4347.         bank drag 10
  4348.         vertical stability 0
  4349.         linear thrust 10
  4350.         angular thrust 0.8
  4351.     components
  4352.         normal "body"
  4353.             strength 10
  4354.             collision test cube
  4355.             shape
  4356.                 "weapons\nano\hi" < 300
  4357.                 "weapons\nano\lo" < 800
  4358.     structure
  4359.         "body"
  4360.  
  4361. #--------------------------------------------------------------------------
  4362.  
  4363. # not in viewer
  4364. type "mine"
  4365.     group "mine"
  4366.     points 100
  4367. #    viewer
  4368. #        #title "Free Floating Mine"
  4369. #        distance 3
  4370. #        section 3
  4371.     dynamics
  4372.         mass 1000
  4373.         linear drag 100
  4374.         yaw drag 100
  4375.         pitch drag 100
  4376.         bank drag 100
  4377.         vertical stability 0
  4378.         linear thrust 10
  4379.         angular thrust 0.8
  4380.     components
  4381.         normal "body"
  4382.             strength 10
  4383.             collision test cube margin 50
  4384.             shape
  4385.                 "weapons\nano\hi" < 300
  4386.                 "weapons\nano\lo" < 800
  4387.     structure
  4388.         "body"
  4389.  
  4390. #--------------------------------------------------------------------------
  4391.  
  4392. type "cloaking device device"    # oh yes!
  4393.     group "weapons"
  4394.     viewer
  4395.         #title "Cloaking Device"
  4396.         distance 7
  4397.         section 3
  4398.         blueprint "cloak.pcx"
  4399.     dynamics        # note dynamics needed to enable proper hyperjump
  4400.         mass 150
  4401.         linear drag 0
  4402.         yaw drag 0
  4403.         pitch drag 0
  4404.         bank drag 0
  4405.         vertical stability 0
  4406.         linear thrust 0
  4407.         angular thrust 0
  4408.     components
  4409.         normal "body"
  4410.             strength 40
  4411.             collision test vertex margin 1
  4412.             shape
  4413.                 "weapons\janes\cloak\vh" < 5000
  4414.     structure
  4415.         "body"
  4416.  
  4417. # not in viewer
  4418. type "cloaking device"
  4419.     group "weapons"
  4420. #    viewer
  4421. #        #title "Cloaking Device"
  4422. #        distance 7
  4423. #        section 3
  4424. #        blueprint "cloak.pcx"
  4425.     dynamics        # note dynamics needed to enable proper hyperjump
  4426.         mass 150
  4427.         linear drag 0
  4428.         yaw drag 0
  4429.         pitch drag 0
  4430.         bank drag 0
  4431.         vertical stability 0
  4432.         linear thrust 0
  4433.         angular thrust 0
  4434.     components
  4435.         normal "body"
  4436.             strength 40
  4437.             collision test vertex margin 1
  4438.             shape
  4439.                 "weapons\cloak\hi" < 500
  4440.     structure
  4441.         "body"
  4442.  
  4443. #--------------------------------------------------------------------------
  4444.  
  4445. type "tractor beam device"
  4446.     group "weapons"
  4447.     viewer
  4448.         #title "Tractor Beam"
  4449.         distance 12
  4450.         section 3
  4451.         blueprint "tractor.pcx"
  4452.     dynamics        # note dynamics needed to enable proper hyperjump
  4453.         mass 150
  4454.         linear drag 0
  4455.         yaw drag 0
  4456.         pitch drag 0
  4457.         bank drag 0
  4458.         vertical stability 0
  4459.         linear thrust 0
  4460.         angular thrust 0
  4461.     components
  4462.         normal "body"
  4463.             strength 40
  4464.             collision test vertex margin 1
  4465.             shape
  4466.                 "weapons\janes\tractor\vh" < 5000
  4467.     structure
  4468.         "body"
  4469.  
  4470. # not in viewer
  4471.  
  4472. type "tractor beam"
  4473.     group "weapons"
  4474. #    viewer
  4475. #        #title "Tractor Beam"
  4476. #        distance 12
  4477. #        section 3
  4478. #        blueprint "tractor.pcx"
  4479.     dynamics        # note dynamics needed to enable proper hyperjump
  4480.         mass 150
  4481.         linear drag 0
  4482.         yaw drag 0
  4483.         pitch drag 0
  4484.         bank drag 0
  4485.         vertical stability 0
  4486.         linear thrust 0
  4487.         angular thrust 0
  4488.     components
  4489.         normal "body"
  4490.             strength 40
  4491.             collision test vertex margin 1
  4492.             shape
  4493.                 "weapons\tractor\hi" < 500
  4494.     structure
  4495.         "body"
  4496.  
  4497. #--------------------------------------------------------------------------
  4498.  
  4499. type "hyper missile"
  4500.     group "weapons"
  4501.     viewer
  4502.         #title "Hyperspace Missile"
  4503.         distance 25
  4504.         section 3
  4505.         blueprint "hmissile.pcx"
  4506.     dynamics
  4507.         mass 10000
  4508.         linear drag 100
  4509.         yaw drag 100
  4510.         pitch drag 100
  4511.         bank drag 100
  4512.         vertical stability 0
  4513.         linear thrust 100
  4514.         angular thrust 0.8
  4515.     components
  4516.         normal "body"
  4517.             strength 100
  4518.             collision test vertex margin 5
  4519.             shape
  4520.                 "weapons\hmissile\hi" < 150
  4521.                 "weapons\hmissile\md" < 200
  4522.                 "weapons\hmissile\lo" < 500
  4523.     structure
  4524.         "body"
  4525.  
  4526. #--------------------------------------------------------------------------
  4527.  
  4528. # not in viewer
  4529. type "ovon hyper missile"
  4530.     group "hyper missiles"
  4531.     points 250
  4532. #    viewer
  4533. #        #title "Hyperspace Missile"
  4534. #        distance 25
  4535. #        section 3
  4536.     dynamics
  4537.         mass 10000
  4538.         linear drag 100
  4539.         yaw drag 100
  4540.         pitch drag 100
  4541.         bank drag 100
  4542.         vertical stability 0
  4543.         linear thrust 100
  4544.         angular thrust 0.8
  4545.     components
  4546.         normal "body"
  4547.             strength 100
  4548.             collision test vertex margin 5
  4549.             shape
  4550.                 "weapons\hmissile\hi" < 150
  4551.                 "weapons\hmissile\md" < 200
  4552.                 "weapons\hmissile\lo" < 500
  4553.     structure
  4554.         "body"
  4555.  
  4556.  
  4557.  
  4558. #==========================================================================
  4559. # RACE TRACK SEGMENTS
  4560.  
  4561. type "straight"
  4562.     group "track"
  4563. #    viewer
  4564. #        #title "Straight Race Section (1)"
  4565. #        distance 200
  4566. #        section 2
  4567.     components
  4568.         normal "body"
  4569.             strength 65000    # indestructable
  4570.             collision test vertex margin 10
  4571.             shape
  4572.                 "track\straight\hi" < 150
  4573.                 "track\straight\md" < 400
  4574.                 "track\straight\lo" < 700
  4575.                 "track\straight\vl" < 8000
  4576.     structure
  4577.         "body"
  4578.  
  4579. #--------------------------------------------------------------------------
  4580.  
  4581. type "rhand45"
  4582.     group "track"
  4583. #    viewer
  4584. #        #title "Right 45 Race Section (4)"
  4585. #        distance 200
  4586. #        section 2
  4587.     components
  4588.         normal "body"
  4589.             strength 65000    # indestructable
  4590.             collision test vertex margin 10
  4591.             shape
  4592.                 "track\rhand45\hi" < 250
  4593.                 "track\rhand45\md" < 600
  4594.                 "track\rhand45\lo" < 1000
  4595.                 "track\rhand45\vl" < 8000
  4596.     structure
  4597.         "body"
  4598.  
  4599. #--------------------------------------------------------------------------
  4600.  
  4601. type "lhand45"
  4602.     group "track"
  4603. #    viewer
  4604. #        #title "Left 45 Race Section (5)"
  4605. #        distance 200
  4606. #        section 2
  4607.     components
  4608.         normal "body"
  4609.             strength 65000    # indestructable
  4610.             collision test vertex margin 10
  4611.             shape
  4612.                 "track\lhand45\hi" < 250
  4613.                 "track\lhand45\md" < 600
  4614.                 "track\lhand45\lo" < 1000
  4615.                 "track\lhand45\vl" < 8000
  4616.     structure
  4617.         "body"
  4618.  
  4619.  
  4620. #--------------------------------------------------------------------------
  4621.  
  4622. type "strt-up"
  4623.     group "track"
  4624. #    viewer
  4625. #        #title "Straight Up Race Section (12)"
  4626. #        distance 200
  4627. #        section 2
  4628.     components
  4629.         normal "body"
  4630.             strength 65000    # indestructable
  4631.             collision test vertex margin 10
  4632.             shape
  4633.                 "track\strt-up\hi" < 250
  4634.                 "track\strt-up\md" < 600
  4635.                 "track\strt-up\lo" < 1000
  4636.                 "track\strt-up\vl" < 8000
  4637.     structure
  4638.         "body"
  4639.  
  4640.  
  4641. ##--------------------------------------------------------------------------
  4642.  
  4643. type "strt-dwn"
  4644.     group "track"
  4645. #    viewer
  4646. #        #title "Straight Down Race Section (13)"
  4647. #        distance 200
  4648. #        section 2
  4649.     components
  4650.         normal "body"
  4651.             strength 65000    # indestructable
  4652.             collision test vertex margin 10
  4653.             shape
  4654.                 "track\strt-dwn\hi" < 250
  4655.                 "track\strt-dwn\md" < 600
  4656.                 "track\strt-dwn\lo" < 1000
  4657.                 "track\strt-dwn\vl" < 8000
  4658.     structure
  4659.         "body"
  4660.  
  4661.  
  4662.  
  4663. end of objects
  4664.  
  4665. #==========================================================================
  4666.  
  4667.  
  4668.